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  1. Tuhtram

    Weight Gain/Loss rework idea

    My goal is to think up a more intuitive weight gain/loss system that's less aggravating, without removing the role of cooking. If there are any glaring issues I hadn't considered, we can discuss it and I'll be happy to change this original post if we can talk it out and think up solutions...
  2. Tuhtram

    I just tired of all the tedious time wasting in this game.

    I think we have to step back and look at things from a different perspective. Weight gain/weight loss doesn't have to be tied to the reserve system. The only reason people act like it does is because that's all we've known. In my opinion the largest parts of the issue are that it isn't at all...
  3. Tuhtram

    I just tired of all the tedious time wasting in this game.

    It’s something I’ve thought of as well. My main purpose for disliking it is that it doesn’t add any positive gameplay experience—people don’t go “oh yeah I *love* the reserve system”. They either argue it’s hardcore and therefore must stay, or they argue it’s tedious and not entertaining. As...
  4. Tuhtram

    Yet another request for a lore section on the forums | Request Granted

    Mats himself has said that he plans to post lore on the forums—like language information for the different cultures. Right now there isn’t any place that could work. Beyond that it’s a good place to compile information and help keep things easily discovered by curious people who may not know...
  5. Tuhtram

    Theoretical Most Common Human Bloodline Mixes || MO2

    ❤ I've wondered this some too, they might just be more... seeking to have children with many people as a culture (particularly in areas like the steppes, not sure how much of that would transfer to permanent settlements like Morin Khur and Toxai where they probably have to worry less about...
  6. Tuhtram

    Theoretical Most Common Human Bloodline Mixes || MO2

    This is highly OOC content, but we still don't have a lore section, for some reason. If we get one, it should be moved there. As this is potentially decent info for roleplayers, however, I think it's the best place to chuck it. In MO1 I made a thread called 'Theoretical Most Common Human...
  7. Tuhtram

    We need the naming conventions of the different races ASAP

    Some of them are on track seemingly, while others aren’t at all what you’d guess. Sidoians, for instance, have names that are palindromes, meaning the name “Olin Ilo” would likely be a Sidoian name. As they climb the social ladder and become more important in Sidoian society, letters are taken...
  8. Tuhtram

    We need the naming conventions of the different races ASAP

    Love this, I do have some interesting information here: On the Discord, Mats confirmed that Meduli Tindremenes have a language similar to Greek, while Tindrem Tindremenes speak something more Latin/Italian. If the names follow this, then very Greek-inspired names may have distinct Medulian...
  9. Tuhtram

    We need the naming conventions of the different races ASAP

    Considering that Name Reservations are now out there, this is more important than any other piece of lore at the moment. Anyone looking to pick a lore-accurate name currently cannot know if they're making an even remotely correct choice for many cultures, which may mean that their reservation...
  10. Tuhtram

    Wich continent you wanna see Next?

    I actually don't think we should get a new continent as the next 'region' expansion, I think we should get an oceanic map. In my opinion, they should figure out sailing content before we get Sarducaa/Nordveld this time around. In-lore there's a large island in-between Sarducaa and Myrland)...
  11. Tuhtram

    Tutorial Feedback: Impossible to use bow in new combat tutorial on a low STR character

    So I want to remind everyone that the tutorial is not for experienced players who know exactly how many attribute points they have to put into XYZ who're following specific charts and drafts and builds. Even some people who do follow charts/drafts/builds are going to have this issue, though, if...
  12. Tuhtram

    Some ideas/suggestions via fan concept art

    Sheevra live in large underground cities with intricate architecture and have half shaved heads that look very 2013, Veela hairstyles include braided pigtails. They aren’t purely “jungle” in the stereotypical sense, and many nomadic hunter gatherer populations irl have very intricate hairstyles...
  13. Tuhtram

    Some ideas/suggestions via fan concept art

    Yeah I do have to agree, I think hairstyles shouldn’t be race locked—or gender locked, for that matter. It allows an unrestricted degree of customization for us, and seeing as how SV seems to be using the same system for NPCs this time around, it’s also that much more customization available...
  14. Tuhtram

    Some ideas/suggestions via fan concept art

    Mortal Online has captured my creative interest for probably a decade now. I wouldn't be who I am as an artist or a writer without it, so I think it's only natural I vent creative ideas as I get back into it. I figure I'll just continue my track record of throwing this kind of stuff out there...
  15. Tuhtram

    A proposal to overhaul how stats work for different clades/races.

    Sorry, took a bit to respond to this but totally understandable, I've been combing through them best I can and I'll let you know if I find it!
  16. Tuhtram

    Fluff stuff?

    I've wondered that a lot too. In MO1 I asked for them to add custom emotes (like you type '/me looks around.' and it comes out 'Tuhtram looks around.') which I thought was a pretty basic RP feature, but I have a feeling this is far from that. We've already got emotes in, so I'm not entirely...
  17. Tuhtram

    A proposal to overhaul how stats work for different clades/races.

    Do you know where I might be able to find a clip of that being talked about?
  18. Tuhtram

    A proposal to overhaul how stats work for different clades/races.

    Oh that’s actually a really nice idea! I hadn’t thought of that. Like unique Alvarin, Human, Oghmir, Thursar magic branches, strength branches, utility branches. Like you said that could really give each race a way to get some kind of a bonus in different play styles without making any of them...
  19. Tuhtram

    A proposal to overhaul how stats work for different clades/races.

    Yeah I definitely agree with that, I think the clade gifts are a really good system in terms of the base idea of the gifts, but some of them are too strong if everyone were to have the same max hard caps. Easier to rework and fiddle with than the entire stat system post-persistence, I guess.
  20. Tuhtram

    A proposal to overhaul how stats work for different clades/races.

    Imagine a new player who knows nothing of MO2 or its systems yet. Why do they pick the race they do? Usually it's things like appearance, or lore snippets, or what they're used to picking in other games, or whichever one sounds the coolest in the moment. What they normally aren't thinking is...