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  1. Tuhtram

    More Character Slots

    To expand on this, that map is a fan-edited one and not one SV made as well.
  2. Tuhtram

    Some ideas/suggestions via fan concept art

    Thursar Eyes Here's what we have in-game right now: According to the lore article and information from Mats, these are more lore-accurate Thursar eyes: "Their eyes are often completely dark yellow, dark brown or black, it is extremely rare to see a half orc with a bright human-like iris."...
  3. Tuhtram

    Buff Ether Momentum

    I vote increase duration and speed. I never noticed any major speed difference, and it was always done with so quick that wasting the 3 spirits over and over again never seemed worth it.
  4. Tuhtram

    A proposal to overhaul how stats work for different clades/races.

    Wanted to update this with an idea that hit me. Under this system I do actually propose one massive restriction to one clade: Thursar Since they aren't supposed to be able to cast magic at all in the lore, a solution that would add an extremely unique gaming experience for this unique race...
  5. Tuhtram

    Some ideas/suggestions via fan concept art

    I’ve had some more lore convos with Mats about aesthetics regarding the Tindremenes and Khurites, as well as specifics of Thursar, Kallard, and Blainn eyes—and how they’re intended to look. The Khurite hairstyles themselves got his seal of approval, but he mentioned some missing hairstyle there...
  6. Tuhtram

    My attempt at a "high-level" solution, to what I think impede some areas in the design of the game.

    Exactly. Like, what if four years from now after you've fully furnished and decorated a large stronghold and unlocked a massive amount of titles and collected a huge amount of gold/resources, you really like the look of Mentalism when it rolls out but you made the fatal flaw of rolling a...
  7. Tuhtram

    Enchanting is going to be a skill. Can we have Weapon Enchantment "Beast Slayer" and Armor Enchantment "Magic Resist" Also Suggestion Mage Peel Spells

    Those are the descriptions SV gave us of the schools. Not something I made up. Did you read the descriptions that SV gave us of the new schools though? A lot of what OP suggested is in there like teleport and turning your skin to iron. I do agree, and I think it should’ve been top priority...
  8. Tuhtram

    Enchanting is going to be a skill. Can we have Weapon Enchantment "Beast Slayer" and Armor Enchantment "Magic Resist" Also Suggestion Mage Peel Spells

    Every school is meant to operate differently, and they don't plan on changing Ecumenical. So there will be some mages that ignore armor and have to stand still, and mages that can move and deal less damage, etc. etc. Staff magic allows them to have a weapon they can hit and block with while...
  9. Tuhtram

    Your Favorite Songs

    This one's in my Sheevra playlist.
  10. Tuhtram

    Add a Tindrem sewers red priest/banker/vendors etc.

    Like Amadman said, I think so long as the bank is separate it'd be fine. Really what we'd have to watch out for is a sewer priest accidentally pulling players on the surface down into the sewers when they click to go to the nearest priest. They might have to entirely disable that priest as a...
  11. Tuhtram

    Cooking system pointless the way it is now

    Here's my own idea for it. TL;DR of my post: Get rid of weight gain/weight loss from being tied to reserves. Make weight gain/weight loss tied to specific ingredients mixed into food (Butter, Salt, etc.) and specific food types (Deep Fried Food, Beer, Decoctions). This allows more effects to...
  12. Tuhtram

    My attempt at a "high-level" solution, to what I think impede some areas in the design of the game.

    I've got a lot I want to say on the topic, I could probably write an entire book on it, but a full decade of it's honestly left me able to predict the counter arguments word-for-word, spelling errors and inability to read past three sentences included. So I'll just focus on one topic. From the...
  13. Tuhtram

    Map Feedback. The dungens are distributed unfairly. The way is too long from some cities. We need more strategic located Dungens

    No I actually entirely agree, conceptually I love the idea of outdoor and open-air dungeons. A mountain peak with only one path possible up, a section of forest walled off by giant spider web walls that make a maze, and so-on. I think level/world designers sometimes get too caught up on the...
  14. Tuhtram

    Mining / Gathering

    Gonna be honest, I used to think this way too with MMOs and gathering, but with experience comes wisdom. Do you really want to be playing a mini-game for dozens/hundreds of hours? I’m asking that genuinely. Really think about that not in the excitement of being able to do something new, but...
  15. Tuhtram

    Map Feedback. The dungens are distributed unfairly. The way is too long from some cities. We need more strategic located Dungens

    I always figured that this was actually a lore hint thing, actually. Mats mentioned that the Blainn of Hyllspeia may have taken shelter with the Huergar during the Irruption. He said that the existence of Hyllspeia was always planned as a Blainn settlement so that people could get Blainn lore...
  16. Tuhtram

    Some ideas/suggestions via fan concept art

    I spoke with Mats about Kallard and Blainn eyes and learned exactly why their eyes look the way they do, so I’ll tackle some Kallard/Blainn eye ideas again some other time. In the Spoiler is what I originally had, but it’s outdated due to lore I didn’t know—so ignore it as an actual suggestion.
  17. Tuhtram

    Some ideas/suggestions via fan concept art

    As would be your right, I suppose. If we’re looking at the same one, Leliana’s hairstyle might’ve been around what I was thinking of.
  18. Tuhtram

    Some ideas/suggestions via fan concept art

    Some hairstyle concepts, click to enlarge. (I actually drew up many more than this (50+ each), but these were the ones that made the cut.) A breakdown of decisions I made: I wanted to focus on the largest Myrland (surface) ethnic groups—the Myrlandic Tindremenes and the Myrlandic Khurites—for...
  19. Tuhtram

    Weight Gain/Loss rework idea

    I believe we've finally uncovered the etymological origins of dragon/fuming salts.
  20. Tuhtram

    About the Mage vs PvE

    What's frustrating is that most people are entirely fine with mages not being a cheap/easy class. Give us staffs, scepters, crystal balls, etc. Make us feel the same loss of dying and losing stuff... people just want to be able to PvE with magic without being tied to a pet. It's a little...