Search
Search titles only
By:
Search titles only
By:
Home
Forums
New posts
Search forums
What's new
New posts
New profile posts
Latest activity
Members
Current visitors
New profile posts
Search profile posts
What's new
Log in
Register
Search
Search titles only
By:
Search titles only
By:
Menu
Install the app
Install
Latest activity
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
What's new
New posts
New profile posts
Latest activity
boogis
replied to the thread
Significant Problem with Lockpicking
.
good idea
Today at 2:44 AM
boogis
reacted to
pooternackle's post
in the thread
Significant Problem with Lockpicking
with
Like
.
At least in Myrland (though this is a significant problem in sard as well), all of the locked chests are hidden within a dungeon or a...
Today at 2:44 AM
I
Iloros
replied to the thread
Alvarin nerf is too small and will fix none of the issues.
.
Again, it being smaller increase in worse armor does not automatically equate to Thursar doing more damage in weaker armor and yes most...
Yesterday at 5:56 PM
MortalEnjoyer42069
replied to the thread
Sardu Launch Celebration:
.
Completely disabled. The glass furnance doesn't even do heat damage, its just modified fixed lava damage. The same damage we have in GK.
Yesterday at 4:59 PM
finegamingconnoisseur
replied to the thread
Sardu Launch Celebration:
.
Sarducaa always reminds me of the ending scene in The Island, though in that movie at least we have boats and no Alvarin Sight.
Yesterday at 1:02 PM
Ibarruri
replied to the thread
Sardu Launch Celebration:
.
my god no. Maybe i would join MO1 if people return. I havent interes in mo2. is horrible.
Yesterday at 12:50 PM
Ibarruri
reacted to
Emdash's post
in the thread
Sardu Launch Celebration:
with
Like
.
you playin?
Yesterday at 12:49 PM
S
Sally
replied to the thread
Alvarin nerf is too small and will fix none of the issues.
.
NO, it is not a hard damage increase you idiot. The WORSE your armor, the LESS you benefit from the buff. Not everyone is walking...
Yesterday at 9:52 AM
boogis
replied to the thread
MAKE SPIRITISM GREAT AGIAN #MSGA
.
Basically, you got stuck on the clickbait title. The idea was exactly that: to make Spiritism not boring again. Can we say that if...
Yesterday at 12:06 AM
P
pooternackle
posted the thread
Significant Problem with Lockpicking
in
Feedback/ Suggestions
.
At least in Myrland (though this is a significant problem in sard as well), all of the locked chests are hidden within a dungeon or a...
Thursday at 6:56 PM
P
pooternackle
replied to the thread
MAKE SPIRITISM GREAT AGIAN #MSGA
.
I'm a spiritism main. The only problem with the 'class' is the etherworld is incredibly boring. The actual skills of the spiritist are...
Thursday at 6:40 PM
I
Iloros
replied to the thread
Alvarin nerf is too small and will fix none of the issues.
.
It's a very hard damage increase, and you literally just repeated yourself with 0 numbers or evidence. I will just refer you to my...
Thursday at 2:44 PM
I
Iloros
replied to the thread
Alvarin nerf is too small and will fix none of the issues.
.
Literally a skill issue. Lean Veela with dex rings shouldn't be getting caught by non alvarins ever. You are either lying or zig zagging...
Thursday at 2:42 PM
Emdash
posted the thread
More fun ideas!
in
General Discussion
.
Hi SV! Maybe it's coincidence that you are finally adding some things I have asked for. Not gonna state them all, but I have some more...
Thursday at 2:16 PM
Emdash
replied to the thread
Alvarin nerf is too small and will fix none of the issues.
.
I was saying that for years brother, and I dunno. Gimme a sec to try something out and I will let you know how doggy it is. thur khur yea.
Thursday at 2:04 PM
Top
Bottom