Another problem is grifing in the Minotaur dungen and the spawn rates, if we get much more players. First i want to talk about the players that abused Spiritism to resurrect inside the minotaur King place, so that the door closes... It stay closed for an hour !
SV need to focus on more content to make this game enjoyable for a larger playerbase.
i take quite some time to skill your character and during that time SV should highly focus on adding more Dungens and activities we got in MO1 !
We had a lot of activities in MO1 but never enough dungen to support a large playerbase.
Here is a List of all activities we had in MO1
https://steamcommunity.com/app/1170950/discussions/0/2962796621645555474/
i think the following activities should have the highest priority, becuase otherwise all dungens would be camped from PVP players !
Most important are the "Open World Events"
Demon Pillars
In the first game you could farm Demon Stones and you could craft a Demon Pillar from them. These worked like an Airdrop in other games.
When such pillars were placed, demons satarted to spawn all over the place. It was a Player triggered World Event and you could even hide them somewhere in the towns.
I would like to see them being more visible. The Pillar should open Potals in the Sky or change the weather, so all Players see it from far away and to take part in the Event. Either to fight the demons together or to fight against each other. Here some footage from MO1
Meteor impacts
Sometimes meteors fell from the sky in MO1. The players fought for the rare loot. They could be mined to get Acronite and rare materials.
Rare relics
This Relics spawned from time to time and could be collected, or could be captured by other guilds. It was clearly visible when such a relic spawned. There were many different relics. I don´t know all the properties of all relics but some filled up the reserves, let pets level faster and one relic let all relics spawn again in the open World.
These were very popular and strongly contested. (Footage from MO1)
Fishing/Tressure Hunting
Henrick has already announced that there will be Tressure Maps. In Ultima Online, SOS bottles could be fished out of the sea. Then you can go on a treasure hunt. Many monsters protected the Chests and spawned as soon as the Player started digging.
I think this mechanic should be expanded.
Higher tier maps could open a entrance to an underworld dungen and sometimes these should spawn randomly.
I woud wish SV create an underworld Dungen, which always goes deeper and deeper with demons and other creatures from hell. In Henricks past stream he talked about such a mechanic. That would be awesome. Perhaps only a certain number of players should be allowed to enter before the entrance collapses. The challenge should be to find an exit. E.g. on the other side. The boss could be stationed somewhere in the middle and other groups could enter from the other entry points. I like the idea of an instance-less world, but this specific dungen should be an instance, be very large, and not burden the main server. These random entrances would make exploring particularly interesting, and since these are random, the streamers could stream this event, becuase the other players don´t know where the entrances will spawn and would need to find them.
The players in the open world should mostly visit open world dungens, but a few random dungens would enrich the game and make fishing and tressure hunting interesting. I find this better as a fixed spot for demons.
Terretory Controll
(Footage of MO1)
Territory Control will be receiving a major facelift, and to explain all of the changes we have created a video showcasing the changes.
Here some Info about how the Developers want to prevent random murders in the area In the area where you choose to live and about the terretory Controll system. The game will have a local Murdercount system. Murders are only punished in the area where the crime was committed. You can murder anyone, but that would have certain consequences. If someone knows that a certain player is a murderer, that player can attack the criminal in the city without any consequences. The game is designed to not murder the players of your own kingdom, but rather that you form groups and attack another kingdom / city and its inhabitants, or try to defend your kingdom against invading hordes of barbarians.
Each player will only be allowed to create one character. There is a terretory control system. A large guild with a certain number of players can build a castle. A certain radius around the castle is then displayed as their area. Within this area, the landowners could determine the property taxes for the houses, which then automatically benefit the guild and fill their treasury / war chest. The territory of a kingdom could be expanded with the terretory control tower. If the taxes are too high, then this will certainly lead to a peasant revolt and the control towers will be attacked. Everyone on the server got a massage if a controll tower got attacked, which led to great battles but only a few times. We had the following problem in MO1. Those towers got destoyed way too fast. Sometimes so fast, that the players could not reach the tower to defend it.
That was the reason why many epic battles did not occur very often,
as it should have been.
The guild with a castle benefits from the residents and should be interested in many players wanting to live in their area.
I hope that landowners will come to the aid of their residents, if someone wants to destroy their home. If the kingdom is attacked, many players will rush to the aid of their king if they are satisfied with him and if the king is not a tyrant. Who knows how high the future owner will turn the Tax screw. If the territory is expanded and reach a city, entire cities could be captured in MO1. The guild that occupied a city received taxes from the auction house and had full control over the laws that prevail there. The occupiers of a city could blacklist thieves and grievers. These could then be attacked by anyone and were flagged as criminal, as soon as they entered a city in which they have been blacklisted. The guards could also be deactivated, but that would certainly not please everyone and cause displeasure. Players formed up and wanted to drive out the ruler of the city and tried to destroy the control towers. If a control tower was attacked, the guild who owns this tower gpt a message in the chat and tried to defend it.
THIS ACTIVITIES TO SUPPORT A LARGER PLAYERBASE ARE MUCH MORE IMPOTANT AS ANY NEW MAGIC SCHOOL OR SO !
We not only need expended Banks and bigger Bank Buildings !
We need a lot of dungens and mechanisms that relieve the dungens, so that not all dungens become the only hotspots for PVP after release. That would put all PVE players off.