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  1. Tuhtram

    Stuck at 0 scribing.

    It was learnable when I tried it, I just scribed Spurt (available on the Magic Vendor) into my own spellbook and it unlocked it. When you right click the scroll it opens up the scribing menu. There *is* a hitch at 71 skill points where you can’t use vendor scrolls anymore because none bridge...
  2. Tuhtram

    Bandits in Fabernum Dungeon

    If they're going for the same theme they were in MO1 of it being a Necromancer's Lair, then it'd make sense that there are undead. If anything, after the necromancy update drops they should beef up the mobs there with various types of undead and make it more terrifying/difficult the deeper you go.
  3. Tuhtram

    Mage Tutorial in Haven

    Nah nothing like that, just have them cast spurt to get the very basics. They already have tutorials walking people through buying books for certain skills and going through armor/weapon crafting, a magic tutorial that’s just like “hit a dummy with spurt” and explaining the basics of scribing...
  4. Tuhtram

    Mage Tutorial in Haven

    I do agree with 'at some point', but I don't think the line to draw is here when they have an entire tutorial walking you through melee and ranged. The less steps players have to take outside of the game to know the basic systems, the better for player retention. It's a 'camel's back'...
  5. Tuhtram

    Yet another request for a lore section on the forums | Request Granted

    It is time to lay down our arms and join hands in merriment, for we have won this battle. Any mods who read this, the thread can be closed. Thank you for your effort!
  6. Tuhtram

    A *Very* Close, Over-the-Shoulder Camera Option (without ability to corner peek)

    A lot of the gameplay and development of TES games is centered around first person. If you go by the logic that if it has anything other than first person available, then yes—it’s not a first person game. My definition of it was that if it has first person, and you can actually play through...
  7. Tuhtram

    A *Very* Close, Over-the-Shoulder Camera Option (without ability to corner peek)

    If you have FPS as an option that the game was built on from the ground up it’s still an FPS RPG, in my opinion. Games like FO3/4, Skyrim, etc. are all still widely considered FPS RPGs even if you can play them third person. I do agree it would have to be after release and ironing out the...
  8. Tuhtram

    A *Very* Close, Over-the-Shoulder Camera Option (without ability to corner peek)

    I know this idea will inherently be unpopular. That's fine, I just wanted to get it out there to have it out there (especially after I put so much work into thinking through it). I want to make it clear that I'm very well aware that this won't happen, but it's something I'd genuinely like to...
  9. Tuhtram

    Photo mode or a !restricted! 3rd person camera view

    There have been some discussions on this topic actually: https://mortalonline2.com/forums/threads/utility-spell-to-solve-the-third-person-problem-arcane-eye.3321/ https://mortalonline2.com/forums/threads/3rd-person-in-tavern.3288/ (Probably some others I didn't see.) In concept I do agree, I...
  10. Tuhtram

    Yet another request for a lore section on the forums | Request Granted

    Yup it should be in-game too, that was a part of what Mats mentioned as well. It’s just hard to put a huge glossary in-game. Maybe as a dictionary, but as far as I’m aware “English” doesn’t exist though so it becomes a bit meta-strange if you buy a Tindremene book on Tindremene language? I...
  11. Tuhtram

    Yet another request for a lore section on the forums | Request Granted

    It's frustrating for sure. Mats expressing a desire to post lore on the forums and us having no lore section is a little disheartening. It's not like adding the new section would even take a while, so I don't quite get it. I could see player history as being a subsection of a forum...
  12. Tuhtram

    Scribing...needs to be like MO1

    Haven't had the time yet to get the skill to 100 because I've been at work a lot since the discussions started, so like I said at least so far it's looking like 100%. I plan on updating everyone when I'm able to do that, if nobody else in the discussions decides to get to 100 skill first to...
  13. Tuhtram

    Scribing...needs to be like MO1

    Just for input's sake: I've had multiple scrolls go from relatively low percentages to 100%. For transcendental awareness scrolls (recommended for 40-65), I had: 4% chance of success at 41. 75% chance of success at 58. 100% chance of success at 71. When you reach 100% in scribing it's...
  14. Tuhtram

    Ancient Footage of a Secluded Sentient Species: Bufonids

    Thank you!!!! I'd been looking for footage of them and couldn't find anything. I was so upset.
  15. Tuhtram

    Utility Spiritism Spell Idea: Spirit Lantern

    Currently we lack a light spell, and it looks like the only schools that have one will at least be two magic schools away (since Necromancy will be next). When thinking of ideas for Spiritism, I thought that a 'Spirit Lantern'-type of spell could do the trick. It fits in with Spiritism's...
  16. Tuhtram

    Utility spell to solve the 'third-person' problem: Arcane Eye

    All schools work differently, and Henrik did already mention only being able to cast certain spells on yourself—so I think this sort of thing would work fine. The new ecumenical spell he mentioned in his last stream was self-cast only. Definitely agreed though, self-cast only. Edited that in...
  17. Tuhtram

    Utility spell to solve the 'third-person' problem: Arcane Eye

    Yup, absolutely not original. And agreed with skills/mana cost as well.
  18. Tuhtram

    Utility spell to solve the 'third-person' problem: Arcane Eye

    There's been a lot of feedback around not being able to see yourself in-world. Peoples' suggestions have ranged from third-person in taverns to being able to place down a mirror. I decided to try to tackle that while prioritizing immersion, since that's high on SV's priority list. When...
  19. Tuhtram

    Feedback/Suggestions for the Morin Khur Region

    Normally I'd draw art for this sort of a thing, but since the MK rework is only about a month and a half away, I figure I should just throw it out there as fast as possible, so I've just grabbed pics from around the internet. General Design/Convenience in Morin Khur Part of Tindrem's...
  20. Tuhtram

    3rd person in Tavern

    I've always been of the opinion that this game would be much more popular if it had both third person and first person as options. It's as simple as the fact that people like looking at their own characters in the game-world and being not locked in an inventory menu, and personally I don't feel...