Alternatively I also thought of Pet Killing Weapons. That Deal More damage to Pets but less damage to players, that could solve a balance issue with Melee stomping mages once they get in, but not dealing enough damage to pets.
Finally there is a huge debate on how development should move going forward in regards to how mages operate. Many players are already echoing complaints about how Necromancers could charge Deathshand spell while moving in the past. But there is 4 ways mages can be changed if the community really wanted to force it to happen. Here is the 4 ways they can be operated. They can deal damage that ignores armor and that is why they have to sit and take punishment (What they are doing now). They can move but deal less damage, ie; change all spells to be able to move and cast.(Just like the Necromancer) Or allow them to charge spells and not get interrupted(Basically like having 100% Concentration Skill instead of 40%). Or Lastly Allow Mages to use crowd control abilities to peel enemies. This one is my favorite. Examples: Slow Spell, Chain Spell, Freeze enemy Spell, Oil Slick Spell, Freeze Ground Spell, Paralyze Spell, gravity manipulation magnet spell, Over encumber spell, teleport spell, invisible spell, fly spell, floating spell, there is so many peel spells I can think of. As well as defensive spells.
Finally there is a huge debate on how development should move going forward in regards to how mages operate. Many players are already echoing complaints about how Necromancers could charge Deathshand spell while moving in the past. But there is 4 ways mages can be changed if the community really wanted to force it to happen. Here is the 4 ways they can be operated. They can deal damage that ignores armor and that is why they have to sit and take punishment (What they are doing now). They can move but deal less damage, ie; change all spells to be able to move and cast.(Just like the Necromancer) Or allow them to charge spells and not get interrupted(Basically like having 100% Concentration Skill instead of 40%). Or Lastly Allow Mages to use crowd control abilities to peel enemies. This one is my favorite. Examples: Slow Spell, Chain Spell, Freeze enemy Spell, Oil Slick Spell, Freeze Ground Spell, Paralyze Spell, gravity manipulation magnet spell, Over encumber spell, teleport spell, invisible spell, fly spell, floating spell, there is so many peel spells I can think of. As well as defensive spells.