Fluff stuff?

Biaxil

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With this game being a sand box, is there going to be anything to do outside of combat and crafting items that help for combat? I find games that lean in a little more in rpg/ lore elements create a bit more immersion and have a longer life spans for me. Thanks...
 

Najwalaylah

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With this game being a sand box, is there going to be anything to do outside of combat and crafting items that help for combat? I find games that lean in a little more in rpg/ lore elements create a bit more immersion and have a longer life spans for me. Thanks...

Gather: Chop wood, mine rocks, pick herbs and fruits, gather sponges (maybe), collect mushrooms, scoop up p... er, Nitre, if you can find it where a herd of ruminants have been. Some of this can be pretty profitable, especially the things never sold on vendors, and the ones that will evuntually be removed from vendors, according to what people want to buy.

Extract stuff. Usually this is said of rocks and metal ores, but grains also have to be made into flour, oils pressed from (stuff), etc... I think you still cannot buy the best flours nor many other extracted substances from vendors, and it takes a Grinder or other appliance to make them.

That's a tough question with regard to Crafting, because what items do *not* help for combat?

Hmm,
Armour Dye
Home Furnishings (Tinkering)
(Player-Written) Books, such as _Mysteries of the Molva-Beast_ and the infamous _Sapphic Sleep_ (which I never read).¹

At this point, I think Dyes might be in-game. Others listed probably are not-- yet.

Scribing Spells used to be a PITA Skill that few took up and thus (probably) even fewer ever got good at-- but since no-one's come to tear their hair out over it on the forums, I suppose it's been removed from this second iteration of the game. Maybe.

You could think about a Life of Crime as a Thief (the kind that picks pockets, and possibly Locks. Strong-arm robbery out on the steppes and in the mountain passes is just combat for profit).

Should Sophistication ever become important & useful, you might cater to some people by Cooking. Far-flung future for that one, perhaps.

To build Structures may once again require Architects?

People have run banks and lotteries, in MO games.

Take up a religion. There are several, more being born at any time, and I won't mention their names but I have my favourite(s), if you'd like to inquire.

  • Caveat: Some of them require positive seeking of combat or at least the death of others, but even those cults at least provide a ratonale for some of the things you do in that line.
If you can use in-game VOIP and can sing, you can entertain people. Or get muted. Or lightly killed. The peak of the profession is probably 'getting paid to go away', but I'm not sure anyone's achieved that, yet.

¹ I do hope the Devs will make it so that you can be paid part, at least, of what is paid for books you write.


Laylah's W Sig by Rathius_X-Clacks-Overhead GNU Terry Pratchett.png
 
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finegamingconnoisseur

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@Biaxil Star Vault did show on their development roadmap that roleplaying features are in the works, presumably that's what you're referring to?

Link to roadmap: https://www.mortalonline2.com/beta/#roadmap

In other areas, roleplaying can be had in a myriad of ways. I have posted the following numerous times as quite a few people have asked what is there to do in the game. Just a few off the top of my head:

- Tame horses to keep for yourself or sell to others, everyone is going to need one the moment they start playing.

- Become a master weaponsmith or armoursmith and put your name on every weapon and armour you make, and even name them. If you are good at what you do, your name will be known far and wide.

- Learn where each town is located and how best to get there without getting chewed up or shredded to pieces by the dangerous wildlife (there are many, now), and offer your services to those who need you to guide them to those towns.

- Provide armed escort for travellers and transporters who are hauling goods between towns. Player bandits acting alone or in small groups will likely not try to rob a travelling merchant guarded by a sizable army of player bodyguards.

- Build a house (when the feature arrives later after persistent launch) and live out your life, or build a town with your friends somewhere. The world is six times larger than that of the first game so there's plenty of real estate locations.

- The simplest thing you can do is just ask around if people need anything. Do they need certain plants, wood, ores, carcasses, etc in return for some coin or other reward. These are tasks that you will often find in theme park mmorpgs npc quest givers. The difference here being that you are working for real players who have real goals and agendas that will be played out in the game world, not some quest that has zero impact on the game world.

- Live the life of a player bandit who profits off the loss of others. Be warned however, there are no multiple character slots, your MO2 account is tied to your Steam account, and monthly sub is required for each account. This means your words and actions carry far-reaching consequences, and more so as a player bandit. Expect player bounty hunters and angry and vengeful victims of your dastardly deeds to roam the countryside in search of your whereabouts, turning you into a fugitive. With the world so big now, there are plenty of places to hide, and you will likely become allies with other player bandits. So, choose wisely.

- With the recent departure of one of our long time veterans of the first game who used to run a banking and mercantile empire spanning two continents, there is now a void which other ambitious players may be seeking to fill. If you are good with managing money and relations with customers, you may become the next financial mogul of Mortal Online 2.

This is just a small sample of what is possible, your own imagination will likely be able to come up with many others.
 

Biaxil

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Thank you all, for the lengthy and well thought out replies. This helped a lot. My only question now, is with the roadmap you provided, what the role playing features that is under construction, entails.
 
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Icegoten

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Thank you all, for the lengthy and well thought out replies. This helped a lot. My only question now, is with the roadmap you provided, what the role playing features that is under construction, entails.

I would say make some suggestions if you think of anything cool. I would love if you have some cool idea no one thought of before especially the devs and you shared it and we see it in game someday.
 

Tuhtram

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Thank you all, for the lengthy and well thought out replies. This helped a lot. My only question now, is with the roadmap you provided, what the role playing features that is under construction, entails.
I've wondered that a lot too. In MO1 I asked for them to add custom emotes (like you type '/me looks around.' and it comes out 'Tuhtram looks around.') which I thought was a pretty basic RP feature, but I have a feeling this is far from that. We've already got emotes in, so I'm not entirely sure, but I'm definitely really curious. Maybe some in-game board games, or something like that, based on the icon?
 

Biaxil

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I would say make some suggestions if you think of anything cool. I would love if you have some cool idea no one thought of before especially the devs and you shared it and we see it in game someday.

Not at the moment, but i'll think about it.