Mortal Online has captured my creative interest for probably a decade now. I wouldn't be who I am as an artist or a writer without it, so I think it's only natural I vent creative ideas as I get back into it. I figure I'll just continue my track record of throwing this kind of stuff out there, no promises on how frequently/infrequently I'll post. (There's also no 'art' section, so I'm just putting it here since these are things I'd like to see.)
Alvarin Eyes
I really love the dark eyes on the Alvarin and have since MO1. I think it's unique, sets the tone of MO's setting pretty firmly in making the ones people would consider "elf-like" delightfully spooky. And it's just fun. I decided to run with it more and add some individuality to their eyes while keeping the idea of them being overall dark (especially the sclera):
I chose nature-inspired colors for both—the Sheevra I gave cooler 'gem tones', while the Veela I gave warmer 'earth tones'. I was very deliberate about that to really help push a 'look' for each group while still keeping the overall 'dark eyes'. In an ideal world, mixing bloodlines would unlock at least some of the Sheevra eye colors for a Veela, and visa-versa.
(I painted the texture examples myself, so feel free to use them if you like them, SV)
Alvarin Hair Colors
As for the hair colors, I like them being pretty limited for the Sheevra because I think it gives them a very distinct look — so I added that deep red as a color option that might seldom be seen, but kept the others as shades of gray. This idea was especially made in mind with the eye colors, since I gave them more dramatic variety there.
As for the Veela, I imagine them as more colorful in their hair, which we do see some of in-game. Blondes, redheads, brunettes of various shades—but all warm shades for the Veela. Like the Sheevra, this idea was made with the eye colors in mind—since they don't leave the range of brownish/greenish in their eye colors they might have a variety of hair colors to 'balance' that out, from a player customization perspective.
Alvarin Skin Tones
These are basically the same, with the only difference being the bottom left variation. I really liked the ghostly alabaster skin tone option for Sheevra in MO1 and that's my only reason for that one. If that one gets added back in for Sheevra, I'll be happy.
As for the darker Veela one, I figured it just looked cool. To differentiate from human skin tones, I gave the darker tone more of a 'gold' look that would keep in line with their strong yellow undertone options. (It would also really emphasize that 'shimmer' option that Alvarin get, since the current Veela skin tones don't show it off too well.)
And here are some examples of various combinations to show what would be possible on players and NPCs:
Alvarin Eyes
I really love the dark eyes on the Alvarin and have since MO1. I think it's unique, sets the tone of MO's setting pretty firmly in making the ones people would consider "elf-like" delightfully spooky. And it's just fun. I decided to run with it more and add some individuality to their eyes while keeping the idea of them being overall dark (especially the sclera):
I chose nature-inspired colors for both—the Sheevra I gave cooler 'gem tones', while the Veela I gave warmer 'earth tones'. I was very deliberate about that to really help push a 'look' for each group while still keeping the overall 'dark eyes'. In an ideal world, mixing bloodlines would unlock at least some of the Sheevra eye colors for a Veela, and visa-versa.
(I painted the texture examples myself, so feel free to use them if you like them, SV)
Alvarin Hair Colors
As for the hair colors, I like them being pretty limited for the Sheevra because I think it gives them a very distinct look — so I added that deep red as a color option that might seldom be seen, but kept the others as shades of gray. This idea was especially made in mind with the eye colors, since I gave them more dramatic variety there.
As for the Veela, I imagine them as more colorful in their hair, which we do see some of in-game. Blondes, redheads, brunettes of various shades—but all warm shades for the Veela. Like the Sheevra, this idea was made with the eye colors in mind—since they don't leave the range of brownish/greenish in their eye colors they might have a variety of hair colors to 'balance' that out, from a player customization perspective.
Alvarin Skin Tones
These are basically the same, with the only difference being the bottom left variation. I really liked the ghostly alabaster skin tone option for Sheevra in MO1 and that's my only reason for that one. If that one gets added back in for Sheevra, I'll be happy.
As for the darker Veela one, I figured it just looked cool. To differentiate from human skin tones, I gave the darker tone more of a 'gold' look that would keep in line with their strong yellow undertone options. (It would also really emphasize that 'shimmer' option that Alvarin get, since the current Veela skin tones don't show it off too well.)
And here are some examples of various combinations to show what would be possible on players and NPCs: