I think when Haven makes it in, it should be a fully voiced interactive tutorial like the hero's guild from Fable 1. You go to various stations on the island, talk to various instructors, and those instructors teach you how to do melee combat, archery, magic, taming, gathering, refining, crafting etc.
So like the melee station would be something like this:
Fully voiced isn't an "it would be nice" kind of thing here. It's really going to sell the experience and draw new players into the game.
But rather than paying a bunch voice actors big money to do this. Do an event where you announce the lines, give a few tips on how to achieve the audio quality you're looking for, and allow users to submit the lines. You could easily get all the lines needed for a free month's sub or special cosmetic/title for each contributor whose content gets used. Even without prizes, I'm almost certain if you put the lines out to the community you'll get all the audio you need by community members who want their voice to be part of the new player experience.
Until you can get something of that quality in. Yeah video guides work fine. I'd rather watch a video guide on YouTube than read an info-vomit in-game. But I'd rather use a voiced interactive tutorial than a video guide.
So like the melee station would be something like this:
"Phaw. You don't look like much to me but maybe there is more to you than meets the eye. Pick up that wooden sword, step into the ring and show me if you're worth a damn. Drag the sword in the rack over there into your inventory then click it to equip it."
*After you equip the sword*
"Take a few swings at that dummy to get a feel for the weight of the weapon. Click and then move your mouse in the direction you want to swing. Left and right cause you to swing from the left and right side while dragging up does an overhead attack and down does a thrust."
*After a swing or two*
"You can also thrust by holding the left control button as you attack. If you care to there is the option to use a similar bind for overhead swings in your control settings."
*After a couple of more swings*
"You can charge an attack by holding it longer. Charged attacks deal more damage with maximum damage being dealt right after the full circle flashes"
*A few swings later*
"Alright that's enough, you're only going to learn so much striking a dummy. Aquilla over here has been voluntold to be your sparring partner. I want you to try parrying some of his attacks. Parrying and blocking works much like attacking except you right-click instead. If you see him preparing to swing from the right, then right-click and drag to the right. If he goes for a thrust right-click and drag down. If you block right as your opponent swings it causes a parry and no damage will be dealt. If you hold your block too long it will be a regular block and some damage will get through."
*After you block five attacks*
"You're not so sorry after all. Now I want you to use what you've learned of attacking and parrying to break past Aquilla's guard. Pay attention if you see him move to parry a blow so you can swing from a different direction."
*After you land a few hits*
"You're improving nicely. Now use everything together. Land three hits on Aquilla over there before he can land three on you to finish your training."
*After you lose*
"Have I taught you nothing?! You won't survive out there like that. Try again!"
*If you win but also take a hit*
"Well, I guess you know which direction to point it at least. Go talk to the weaponsmith to learn more about the properties of a good weapon to further your training. Speak to me again to review any part of this lesson if you care to."
*After a flawless victory*
"Hah! You sure showed Aquilla! Go talk to the weaponsmith to learn about the properties of a good weapon. Take this voucher to make sure he uses some of his better materials on it. You've earned it. Speak to me again if you want additional melee practice."
Fully voiced isn't an "it would be nice" kind of thing here. It's really going to sell the experience and draw new players into the game.
But rather than paying a bunch voice actors big money to do this. Do an event where you announce the lines, give a few tips on how to achieve the audio quality you're looking for, and allow users to submit the lines. You could easily get all the lines needed for a free month's sub or special cosmetic/title for each contributor whose content gets used. Even without prizes, I'm almost certain if you put the lines out to the community you'll get all the audio you need by community members who want their voice to be part of the new player experience.
Until you can get something of that quality in. Yeah video guides work fine. I'd rather watch a video guide on YouTube than read an info-vomit in-game. But I'd rather use a voiced interactive tutorial than a video guide.
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