Nah, if it existed there would need to be an in-game time limit.
Nah, if it existed there would need to be an in-game time limit.
eh i kinda thought i explained fair reasoning in a non-antsy-vet kinda way but oh well
some players might want to spend time helping new players out or directing them to the guilds they want to support. maybe they prefer the limited materials so they can always be geared out in the absolute best of what is possible. its a sandbox after all, play it the way you likei thought there were some good reasons which answered that question of why force a time limit, what is the actual benefit of leaving any population endlessly on a tutorial island that doesn't really represent the true game vision though ?
genuinely curious, as i was originally in favour but hadn't thought it through objectively ( yes i know that's near impossible )
I kind of skimmed your post given it's length but the main takeaway I had was that you felt haven was bad and video guides were more useful. The answer is make a good tutorial instead of a bunch of questy text vomit. I described how to do so in an earlier post but the TL : DR is that good tutorials should model themselves after the hero's guild in Fable 1.
some players might want to spend time helping new players out or directing them to the guilds they want to support. maybe they prefer the limited materials so they can always be geared out in the absolute best of what is possible. its a sandbox after all, play it the way you like
-barcode
yea it was a tad wordy
my main point was that new and old player contact within the context of the true learning environment is king. that's about it.
if they can somehow come up with an amazingly beneficial tutorial system then that will likely require a further crapload of time and development, which actually gets back to some of the very first points made against Haven in MO2.
i honestly wont be upset if it happens, i'll rejoice if it works and sigh if it's another same old' and this may have all made some difference.
nothing stopping you from asking the new players to come join you in myrland where you can do so.i want to spend time helping new players. I just want it to be in the actual game, with danger of me and the newb i help to get killed. not in an artificial world.
why one should decide to play mortal online is that isnt to join myrland ?
Basically nobody WILL decide that and the vast majority of players will come join us on Myr if haven is optimized around providing the best tutorial possible and nothing else. This whole "trammel" argument seems like a thinly veiled argument put forward by people who just want to kill newbs. Kind of like the "there should be no guards" topic put forward by the exact same OP.
Lastly I still don´t see a concise argument why MO2 needs a fancy tutorials when dozens of other games that are just as difficult to learn and hardcore don´t. What exactly is the difficulty that cannot be solved by improving the UI and intuitiv gameplay?
Henrik has talked about the statistics on player retention and how an overwhelming majority of people quit after only a very short time in game.
its true, theres a lot of caveats in what i've suggested, including some radical changes to the existing haven. the fact remains that there will (hopefully) be a large influx of players on launch and they need to go *somewhere*. you could put them in a queue and have them wait to play the game they paid for, or you can spin up multiple instances of haven and have them make the choice to get a chance to experience the game a bit before being thrown to the wolves or just jumping directly into the gaping maw.@barcode
Yes, you could make the island so shit that there is no point in staying there. That is not what Haven currently is and I have not seen SV making any comment on their determination to change that. Why would you assume that this core concept has changed?
Also what exactly would be the difference from the Tindrem gardens after they locked the gates? Just as an overflow protection for launch?
Then you also argue for player to seemingly stay on Haven forever, which is basically calling for a PvE server. That confuses me.