Basically nobody WILL decide that and the vast majority of players will come join us on Myr if haven is optimized around providing the best tutorial possible and nothing else. This whole "trammel" argument seems like a thinly veiled argument put forward by people who just want to kill newbs. Kind of like the "there should be no guards" topic put forward by the exact same OP.
Since you are obviously desperate for a response from me I´ll indulge you.
The only thing that is thinly veiled is your dishonesty and inability to put forth an argument. Which is why you misrepresent both the current arguments and even my other very popular thread about the
flagging system. But I guess since you are only skimming everything we can´t expect you to form any kind of understanding.
The things that you actually put forward are laughable.
A fully voiced tutorial from the company that just had to push the release of their game by 2 months?
A fully functioning tutorial island when Myrland is still in pieces, missing assets and does not have the functions it needs?
The community providing the audio to implemented in the game?
So, no, it is not reasonable to expect a good tutorial island. At best it will be passable.
My suggestion on the other hand is feasible for an indie developer, worked for other games that are vastly more popular and was active during MO1s most populated years. Even better players have even more and better tools to create guides and communite them. Like you claim you want to do.
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@barcode
Yes, you could make the island so shit that there is no point in staying there. That is not what Haven currently is and I have not seen SV making any comment on their determination to change that. Why would you assume that this core concept has changed?
Also what exactly would be the difference from the Tindrem gardens after they locked the gates? Just as an overflow protection for launch?
Then you also argue for player to seemingly stay on Haven forever, which is basically calling for a PvE server. That confuses me.
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With the exception of a few known offenders this thread is very enjoyable to read and I appreciate those that actually put thought into their posts. I do find that definitions can be blurry. I advice everyone to make a character in the current Haven to fully realize what we are talking about. It is far from the very basic tutorial area that many here seem to wish for.
Haven offers a PvE experience with optional PvP. Whenever SV introduced this kind of concept a subgroup of players wanted it expanded. When the yellow flag was introduced the duration wasn´t long enough. When walls got introduced the cost of sieging wasn´t high enough. When Haven was introduced the actions against "griefers" weren´t strong enough. The same thing will happen again.
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Lastly I still don´t see a concise argument why MO2 needs a fancy tutorials when dozens of other games that are just as difficult to learn and hardcore don´t. What exactly is the difficulty that cannot be solved by improving the UI and intuitiv gameplay?