It's really not compatible to compare a 10 year old game which was so broken that it needed a new area for starters, to a new game where they have the chance to make it close to perfect when sadly they just fear losing new players and want to build a safespot.
Let's take the closest hardcore game right now which would probably be Tarkov, the only guides you will have are videos, guides on the forums and help from players in the society, even though it's a FPS and not open world yet it's gritty as shit and relentless yet maintains a high playerbase, the learning curve still comes from playing the game.
But apparently it's easier to build up a safe cozy area where you are followed through every step by an NPC.
How will a haven keep new players from leaving? The fact is it really won't.
On release there will be a high amount of players coming in, there are impulse buyers who just buy the game based on the steam video and pictures where a decent percentage will find out the game isn't for them and drop off, and then there's people who research or read up first to see if the game is for them and buy it and even a percentage of these people there's those who will drop off.
If it comes to the sad state of MO2 where haven is implemented, it should be less than 4 hours tutorial, but let's hope SV realizes that a game which isn't broken doesn't need a haven, and abandons their work on it and focuses on making the game good instead of wasting time on that thing.
Let's take the closest hardcore game right now which would probably be Tarkov, the only guides you will have are videos, guides on the forums and help from players in the society, even though it's a FPS and not open world yet it's gritty as shit and relentless yet maintains a high playerbase, the learning curve still comes from playing the game.
But apparently it's easier to build up a safe cozy area where you are followed through every step by an NPC.
How will a haven keep new players from leaving? The fact is it really won't.
On release there will be a high amount of players coming in, there are impulse buyers who just buy the game based on the steam video and pictures where a decent percentage will find out the game isn't for them and drop off, and then there's people who research or read up first to see if the game is for them and buy it and even a percentage of these people there's those who will drop off.
If it comes to the sad state of MO2 where haven is implemented, it should be less than 4 hours tutorial, but let's hope SV realizes that a game which isn't broken doesn't need a haven, and abandons their work on it and focuses on making the game good instead of wasting time on that thing.