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  1. MolagAmur

    Bandages - Community Discussion

    What is this talk about bleeds? Have they said they are adding them? What purpose would they serve and what would apply them?
  2. MolagAmur

    Bandages - Community Discussion

    You talk about taking away the ability to fight zergs, but healing was the number one thing that allowed you to fight zergs in the first place. It sounds more like you have an issue with people wearing high-tier metal armors than anything(which only became meta because of dupes and mines). Also...
  3. MolagAmur

    Bandages - Community Discussion

    Well development has come far enough for me to really want to get invested and try to help out. I also told two others who are MO vets to start voicing their opinion more on these topics. Don't get me wrong...a new player can come in and give a great suggestion that some of us older players may...
  4. MolagAmur

    Bandages - Community Discussion

    It does. Everyone is getting their stupid little ideas in their head that they think sound cool and realistic without any regard to how it will actually effect the game itself. Its why I've said recently that I kinda dislike Devs even listening to their community on topics like this. You see...
  5. MolagAmur

    Bandages - Community Discussion

    Yeah. Imagine your group getting EQd by a mounted fat mage and you're all at 50% HP or less instantly...then the enemy foot group pushes in. Man those heal over time bandies that you get from that 6 second channel would be awesome wouldnt it? Yikes. It would be an instant loss. Mages having...
  6. MolagAmur

    Bandages - Community Discussion

    You're right...this sounds terrible. Did you already sign up for a zerg guild? Why in the seven fucks are people wanting less combat healing? Youre making expensive potions even more meta. You're also talking about a drastic change in combat. And you're advocating for more numbers to have a...
  7. MolagAmur

    Bandages - Community Discussion

    I was more saying that to the second part of your post. The part I underlined just made me laugh. I thought by "vet healer" you meant to heal pets though. Like having someone in your group just to heal your mounts lmao
  8. MolagAmur

    Bandages - Community Discussion

    Is the heal of the bandage a burst heal at the end of the channel? Or is it a tick heal each second? If its a burst heal at the end of the channel...its going to be very annoying. If the channel can be cancelled early to get X amount of health then it would be okay. Imagine getting corrupted at...
  9. MolagAmur

    Suggestion - Change swing release slow down to be less restrictive

    I think thats the real issue...is if there is a change that people don't really feel effected by or it just doesn't bother them much so they think "sure its fine I don't care", rather than looking at the actual purpose and impact that the change will cause. I think its important to think about...
  10. MolagAmur

    Suggestion - Change swing release slow down to be less restrictive

    A charging turn cap would be even worse. All its going to do is making it even harder to fight outnumbered and make split second adjustments/parries. This whole lowering DPI idea needs to end imo. Its dumbing down combat. Were clown spins really an issue because I don't really remember anyone...
  11. MolagAmur

    Suggestion - Change swing release slow down to be less restrictive

    Everyone had major issues with spears and handle hits before the adjustments to the mesh that made them useable...then you had everyone running spear and shield. My point was that turning your camera after releasing an attack allowed you to prevent the mesh of the handle from hitting the player...
  12. MolagAmur

    Suggestion - Change swing release slow down to be less restrictive

    Bro the whole reason people even started doing that shit in the first place is because they never managed to fix handles hits within the 8 years. Like what are you even talking about? You still have to release the mouse in the exact spot you want the spear to go....then you would drag your mouse...
  13. MolagAmur

    Suggestion - Change swing release slow down to be less restrictive

    I have to slap my mouse as far right as I can to barely do a 180. And I have a massive mousepad. Point is...the system is going to be inconsistent for everyone. Too many people have said the first thing they noticed was how bad the melee combat felt. And that is largely due to this cap. Imagine...
  14. MolagAmur

    Suggestion - Change swing release slow down to be less restrictive

    I just want to clarify again that this is a bad mechanic because it can be basically avoided by upping your sensitivity higher and higher. Its similar to gamma hacking. Why have this mechanic in the game that is going to force people to use high DPI just to bypass the restrictions? Thats such a...
  15. MolagAmur

    Suggestion - Change swing release slow down to be less restrictive

    I 100% think it serves hardly any purpose. I dueled for hours and hated it because it just made combat feel clunky and made it more difficult to follow through with your swing to stay on target. Then I decided to up my sensitivity (i play most games on pretty low sens). After I turned it up it...
  16. MolagAmur

    Combat performance feedback, from the observer's perspective.

    And for some reason Henrik refuses an NA server... Rightfully so. Majority of the people downloading MO2 will be NA.
  17. MolagAmur

    ROYAL BANK OF TINDREM, LETTER OF PRESENTATION AND FUTURE PROJECTS!

    Looking forward to seeing it all play out, Ibarruri!