Search results

  1. MolagAmur

    Suggestion - Allow us to Tame/Dominate Any Creature except for the Big Bosses if we have the right Lores and Tame/Dom Level

    I don't think its a matter of being jaded. Its just that we all want MO2 to be the best it can be. Simply expecting things to be "far above the standard of MO1" is just naive. I will continue to voice my opinions and feedback until the day I quit playing the game. Its just how it is. Its...
  2. MolagAmur

    Suggestion - Allow us to Tame/Dominate Any Creature except for the Big Bosses if we have the right Lores and Tame/Dom Level

    MC can be part of small scale fighting. I was just saying it makes me sad thats the first thing that comes to his mind when thinking about small scale PvP. MC is what it is...but lets not try to pretend it was skillful or balanced in ANY single way. It was literally sitting on top of OP mounts...
  3. MolagAmur

    Suggestion - Allow us to Tame/Dominate Any Creature except for the Big Bosses if we have the right Lores and Tame/Dom Level

    It makes me sad you even think MC when speaking about small scale. It just shows how far gone MO1 became... Bottom line, pets made PvP stupid. Largely due to the AI pathing, insane amount of HP, Insanely high damage, without having stamina. They were basically better than another player in...
  4. MolagAmur

    Suggestion - Allow us to Tame/Dominate Any Creature except for the Big Bosses if we have the right Lores and Tame/Dom Level

    That shit ruined PvP if I'm being honest. As cool as it may have been to have them...
  5. MolagAmur

    New way to progress skills in MO2

    If you actually think 99% of people who want to be competitive won't macro their characters while they are sleeping until their character is maxed youre kidding yourself. I know I will be. Also you're guys suggestion of the skill xp being dependent on damage just replaces macroing with finding...
  6. MolagAmur

    Skill VS Zerg

    Ok
  7. MolagAmur

    Skill VS Zerg

    What is even your point with all this? What are you trying to prove? Its not a simple as X amount of numbers can beat Y, There isn't a magic number. Skill doesn't have a set value...its varies from person to person. Also your comment about hiring NPC guards to add to your numbers as a small man...
  8. MolagAmur

    Skill VS Zerg

    Or made his ping even higher....if thats even possible.
  9. MolagAmur

    Skill VS Zerg

    People complain about getting outnumbered in any game. It's just the way it is. MO in the past was one of the few MMOs where double the numbers doesn't mean you easily win. Over time however, mechanics have been added to make that not as true. Over the lifetime of MO, fighting outnumbered became...
  10. MolagAmur

    New way to progress skills in MO2

    Yeah instead we go and macro right!? Nice
  11. MolagAmur

    Bandages - Community Discussion

    Literally nobody would use bandages. Nice. PSA: Think about things before you post them. I agree to that. However, you have to call things out when they blatantly hinder any chance of fighting outnumbered. Its not so much about 1vX as it is about smaller group vs larger group. At the end of...
  12. MolagAmur

    New way to progress skills in MO2

    Instead you're forced into macroing or repeating something over and over and over again. Lets not even use the "but you don't have to do that if you dont want to" argument. Realistically people are going to want skills leveled as fast as can be. If there was some way to have a system that gave...
  13. MolagAmur

    Bandages - Community Discussion

    I don't even know where to begin. I feel like you're too far gone... This game is FAR different than early MO days. So trying to base your argument on decade old content is just dumb. I have said what I would be fine with a few posts up. As far as fighting zergs being easier in the early...
  14. MolagAmur

    Suggestion - Change swing release slow down to be less restrictive

    I just logged in with 3200 DPI. It can hardly even feel the DPI restriction. So it only really punishes low DPI players. That alone means the whole mechanic needs to be scrapped. I could hardly even open the game up with that high of DPI....I kept missing the icon lmao
  15. MolagAmur

    Suggestion - Change swing release slow down to be less restrictive

    Dude 2400 DPI is insanely high. 12k DPI? Can you even control that?
  16. MolagAmur

    New way to progress skills in MO2

    I like this idea. Instead of having everyone afk in towns macroing up skills for hours on end...you could replace it with people having to go out and do tasks like you suggest. It would get people out into the world. It was really interesting how discovering Necromancy was. We had to do this...
  17. MolagAmur

    Suggestion - Change swing release slow down to be less restrictive

    I think its fine that they tried it. I'm all for trying things if they make sense on paper. However, once added and shown to be clunky and not effective...it needs to be removed. Its just a massive change to how combat works and I can't see a single positive to it.
  18. MolagAmur

    Bandages - Community Discussion

    Alright so I agree with you. Change the name of bandages and make potions not as powerful. or make ALL potions heal over time. That way if you want a very expensive healing potion that heals you for 100hp? Thats fine, but its going to heal you by small amount each tick until you get to 100hp...