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  1. MolagAmur

    Lack of offline protection will cost the game

    The guy is giving actual thought-out ideas and you're being a fucking clown. What guild were you in? Im genuinely curious...
  2. MolagAmur

    Lack of offline protection will cost the game

    Well I think we can all agree thats the answer to all this right? The perfect balance of cost to seige, cost to build, fun, and purpose.
  3. MolagAmur

    Lack of offline protection will cost the game

    Are you saying that wanting a better sieging system is carebear? That since people can't be on 24/7 and not everyone wants or can put together a group that can always be on to defend assets...that makes them carebear? If anything its carebear to be able to ninja siege someones shit when they...
  4. MolagAmur

    Lack of offline protection will cost the game

    Great feedback man. 10/10. Can't wait for your next input. Thats the issue. The AI more than likely won't ever be good enough and as Kaemik said, people will eventually figure out how to cheese it as they do all things.
  5. MolagAmur

    Lack of offline protection will cost the game

    ........imagine thinking "teleporting" AI is the most "practical way" to go about this. Yes, proper pathing will take months to do. Yes, they should do it. Yes, it does exist in many many other games. And yes...we can wait for it in MO2. The teleporting AI is one of the major issues MO had. It...
  6. MolagAmur

    Lack of offline protection will cost the game

    I disagree. Walls everywhere made the landscape extremely ugly. Id also prefer to not have to climb every single wall while out on a roam just to see whats inside. Walls were just bad man. The days before walls existed were much more interesting and you actually saw people out in the world.
  7. MolagAmur

    Lack of offline protection will cost the game

    Sieges should favor the defender though so thats fine.
  8. MolagAmur

    Lack of offline protection will cost the game

    The simple solution to prevent people from sieging from the inside is to not allow the construction of siege weapons inside the walls unless you are in the guild that owns the territory. They already have the radius system in MO1 with the TC. It would be easy to code. Once there is a hole in the...
  9. MolagAmur

    Lack of offline protection will cost the game

    Fair enough. I guarantee you though I could sit down with a few people and come up with a system that is far better than the current. I don't see how siege windows would be worse if done correctly...but then again we all know a lot of things can sound good on paper, but be horrible in practice...
  10. MolagAmur

    Lack of offline protection will cost the game

    How it should be.
  11. MolagAmur

    Lack of offline protection will cost the game

    Is that him saying houses can't have walls around them?
  12. MolagAmur

    Lack of offline protection will cost the game

    You must be pretty new here. You are speaking logically and its kinda throwing me off.
  13. MolagAmur

    Lack of offline protection will cost the game

    Well regardless....offline raiding is dumb and nobody enjoys it except the people that don't have jobs. Its not fun for either side. Nobody has good memories of doing that. If you don't have a job then good for you I suppose that you can be on MO all the time to defend your stuff. But for the...
  14. MolagAmur

    Lack of offline protection will cost the game

    So far? Are there siege mechanics in the game right now?
  15. MolagAmur

    Lack of offline protection will cost the game

    Another option is for SV to pre-place the TC towers this time rather than us build them. Then the attacking guild would have to capture all the towers leading up to the keep in order to make it vulnerable. So basically once the first tower is captured by the attacking guild, there would be a 2...
  16. MolagAmur

    Lack of offline protection will cost the game

    I could quickly come up with numerous ideas and they could be refined for MO. First one would be similar to the game Stay Out. Basically certain zones on the map would have siege timer windows. So you would want to choose to live in part of the map that was suitable for your guild to live in to...
  17. MolagAmur

    Lack of offline protection will cost the game

    Its no secret that the Sieging System in MO was one of the worst. I'm not sure why people support the current "hey if you're offline or at work and your stuff gets sieged then IDK sucks for you". Its just such a dumb argument. There are countless ways to make the siege mechanics in this game FAR...
  18. MolagAmur

    please make player movement faster

    You're comparing a video of LARPers with a fantasy MMO. I get the point you're trying to make...but its just not a good one. There are a few medieval combat sims out there you can play. The type of slow movement and realism you want just doesn't fit in the world of MO at ALL. Once you've played...
  19. MolagAmur

    please make player movement faster

    Lol. He just can't seem to understand.
  20. MolagAmur

    please make player movement faster

    Its amazing the IQ difference you can see here. Thats the thing man. Majority of people who speak on these issues have no idea about it.