please make player movement faster

Conan The Barbarian

New member
Jan 14, 2021
10
11
3
Real Fight:

and

Mortal Online 2 Fight:


In my opinion, the top and bottom video are very different.

The speed of movement in full gear is far too high and requires far too little endurance.
The stroke speed is more appropriate, but should be further corrected up or down depending on the stroke.

As a neutral observer, you will see 2 characters who are constantly moving back and forth, slamming and running away, all the time. the video takes about 2 minutes and there is no trace of tiredness.

Not to mention the specialists who move a whirlwind around handling back and forth with rear tables.
 

Teknique

Well-known member
Jun 15, 2020
1,758
1,359
113
Real Fight:

and

Mortal Online 2 Fight:


In my opinion, the top and bottom video are very different.

The speed of movement in full gear is far too high and requires far too little endurance.
The stroke speed is more appropriate, but should be further corrected up or down depending on the stroke.

As a neutral observer, you will see 2 characters who are constantly moving back and forth, slamming and running away, all the time. the video takes about 2 minutes and there is no trace of tiredness.

Not to mention the specialists who move a whirlwind around handling back and forth with rear tables.
This isn't a game about dueling. People seem to have forgotten that. Magic and mounts can't come soon enough.

For honor was on sale for like 8 bucks over christmas if people want to go play that instead.
 

Conan The Barbarian

New member
Jan 14, 2021
10
11
3
"This isn't a game about dueling. People seem to have forgotten that. Magic and mounts can't come soon enough.
For honor was on sale for like 8 bucks over christmas if people want to go play that instead."

Thats why iam here and i know that, what i didnt know that For Honor was on sale for 8 Bucks, but to see 1vs.1 more running than combat, and than think of 200vs200 or more player more running than combat, looks like to be a racing game...
 

MolagAmur

Well-known member
Jul 15, 2020
798
980
93
Real Fight:

and

Mortal Online 2 Fight:


In my opinion, the top and bottom video are very different.

The speed of movement in full gear is far too high and requires far too little endurance.
The stroke speed is more appropriate, but should be further corrected up or down depending on the stroke.

As a neutral observer, you will see 2 characters who are constantly moving back and forth, slamming and running away, all the time. the video takes about 2 minutes and there is no trace of tiredness.

Not to mention the specialists who move a whirlwind around handling back and forth with rear tables.
You're comparing a video of LARPers with a fantasy MMO. I get the point you're trying to make...but its just not a good one. There are a few medieval combat sims out there you can play. The type of slow movement and realism you want just doesn't fit in the world of MO at ALL. Once you've played the game for awhile you'll understand why (maybe).
 

Conan The Barbarian

New member
Jan 14, 2021
10
11
3
Yeah, iam new to MO2, and never played MO1, but i think i know what you (MolagAmur) and Teknique mean, or i will learn what you mean with the time (maybe). I thought of, because it looks so good and realistic, that the comabt have to be or have to look realistic, too.

I mean also in a Fantasy MMO the combat can look or feel more realistic, and not be so hektic. But if this is a core gameplay in MMO2 i will see (maybe) how it will be, or why it has to be like this. Thank you both for explaining...

Is there maybe a place for Conan in the world of MO2?
 

Brek

New member
Jan 20, 2022
1
1
1
I'm all about immersion and a lot of the movement speed of the game is great, except sprinting.

Look, if I am running for my life from a guy with a giant hammer and can't even run as fast as Tom Brady then that is just going to do it for me.

I'm not asking for Naruto or Usain Bolt here, just something that feels more than a light jog. I would gladly take a massive stamina drain for an actual sprint and go the route of tactical/situational sprinting to manage stamina.
 
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Turbizzler

Well-known member
May 28, 2020
329
460
63
Fabernum
Real Fight:

and

Mortal Online 2 Fight:


In my opinion, the top and bottom video are very different.

The speed of movement in full gear is far too high and requires far too little endurance.
The stroke speed is more appropriate, but should be further corrected up or down depending on the stroke.

As a neutral observer, you will see 2 characters who are constantly moving back and forth, slamming and running away, all the time. the video takes about 2 minutes and there is no trace of tiredness.

Not to mention the specialists who move a whirlwind around handling back and forth with rear tables.
Real life and video games are different. Gameplay will always take priority over realism in design, if realism takes away from gameplay and makes things tedious(not fun) - Unless your goal is to make a simulation, which while movement might be more 'realistic' looking, is typically clunky and unintuitive, since game mechanics can't exactly mimic real life 1:1.

Also, better examples of as close to a real fight would be these.
 
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Highlander

Active member
Oct 27, 2021
224
118
43
Yeah, iam new to MO2, and never played MO1, but i think i know what you (MolagAmur) and Teknique mean, or i will learn what you mean with the time (maybe). I thought of, because it looks so good and realistic, that the comabt have to be or have to look realistic, too.

I mean also in a Fantasy MMO the combat can look or feel more realistic, and not be so hektic. But if this is a core gameplay in MMO2 i will see (maybe) how it will be, or why it has to be like this. Thank you both for explaining...

Is there maybe a place for Conan in the world of MO2?

There is already a Cimmerian in game. There can be only one.
 

Jackdstripper

Well-known member
Jan 8, 2021
1,216
1,081
113
No.
Faster player speed will only make desync and ping difference worse.

they slowed it down on purpose. Leave it where it is.