Search results

  1. MolagAmur

    Continuously updated list of guild location claims

    Good luck! So is AC considered anti-rpk?
  2. MolagAmur

    Continuously updated list of guild location claims

    Oh boy, if you only knew about Kranesh :)
  3. MolagAmur

    Is anyone of you streaming MO 2 after release ? Is Henrick in Contact with some youtube-Influencers ?

    A lot of people will play at launch, but most people I've spoken to that didn't stick with MO1 for long seem to already have this sour taste in their mouth of MO2. So SV is gonna have to be prepared and handle things correctly (in the beginning especially) to keep the typical MMO audience...
  4. MolagAmur

    Nights have become ridiculous

    This is what a lot of people did in MO1. A good Smite game was about long enough for the sun to come back up ;). It was nearly impossible to win fights unless you basically made your screen white because your gamma was so high. People should go look at all the night PvP videos before they...
  5. MolagAmur

    Nights have become ridiculous

    I get the whole immersion thing and i do think it being really dark is cool...until you want to do something. If you get in a pvp situation or farming mobs its actually quite annoying seeing as 2h handers are most common and you can't hold a torch...nor can mages since they can't cast with a...
  6. MolagAmur

    Nights have become ridiculous

    Let's not forget they made nights brighter in MO1 because there were so many complaints.
  7. MolagAmur

    Mechanic to prevent Dupes.

    Correct me if I'm wrong, but MO1 didn't have unique IDs for items right? So it was even harder to track things? I'm very ignorant when it comes to programming, but I remember that being said and it also being why there were a lot of OP "pre-patch" items that didn't get nerfed when they would...
  8. MolagAmur

    Risar dungeon & AI behaviour...

    Good on you for making a video on how to abuse AI. If only the rest of the community would follow so that these things can get fixed, rather than worry about people abusing it during a beta.
  9. MolagAmur

    Reasons why Sv should give, or should not give us 50-100 more Action Points.(Update: I changed my mind on that,after the Conversations in this Thread)

    Can someone say what primary skills they converted to secondary in MO1? I know riding was one of them...
  10. MolagAmur

    Reasons why Sv should give, or should not give us 50-100 more Action Points.(Update: I changed my mind on that,after the Conversations in this Thread)

    Aggressive and Defensive Stance shouldn't even be skills imo. I've always felt they seemed like a lazy skill that's basically mandatory so that's just -200 for any combat build. Yeah we sacrificed some points here and there in both for certain builds...but regardless. Its what really starves...
  11. MolagAmur

    Lack of offline protection will cost the game

    Kaemik, you need to realize that a lot of people in this thread are from known "siege" guilds. They have knocked down many keeps, many houses, etc. If you are trying to make it so that they have to have constant battles and fights to achieve their goals...they aren't going to be happy. There is...
  12. MolagAmur

    Lack of offline protection will cost the game

    Is a rat a dog because he went to Walmart?
  13. MolagAmur

    Lack of offline protection will cost the game

    So you're saying to combat that, you want to be able to siege them when they are offline so that you don't have to fight them...rather than form an alliance with other people on the server to match their strength. I don't think thats the answer either. You're just further proving how flawed the...
  14. MolagAmur

    Lack of offline protection will cost the game

    He's not talking about chinese gold farmers :LOL:. I don't. The Chinese are a very loyal people. They more than likely had a temporary personal agenda with you in LiF. I wouldn't be surprised to see a massive Chinese guild that cheats their fucking asses off and knocks everything down that...
  15. MolagAmur

    Lack of offline protection will cost the game

    Escape From Tarkov would disagree with you.
  16. MolagAmur

    Lack of offline protection will cost the game

    Basically this. The more I think about siege timers and things similar to it, the more I dislike it. Being able to siege whenever was fine. Truly the bad thing with sieges in MO1 was just how fast they could be. So yeah. Making them take quite a while longer would be better and basically...
  17. MolagAmur

    Lack of offline protection will cost the game

    I suggested this quite awhile ago as well. Static towers would be great imo because it would prevent the bullshit people did in MO1. I dont really see how it matters if SV places them or if we do. I dont like the idea of any towers or such for houses though. It would be a mess.
  18. MolagAmur

    Lack of offline protection will cost the game

    That would be fine if like someone else said where it takes potentially days to fully siege a fortified keep and not just a few hours. Look man...All I'm wanting is for people who have to work and sleep to be able to log onto the game and at least contribute to the defense of their keep before...
  19. MolagAmur

    Lack of offline protection will cost the game

    No offense to you personally...but it makes sense now that the people in this thread defending free-sieging (or whatever you wanna call it) are RPK and ID. Whatever the outcome is won't effect me personally, but I hope if it stays the way you want it that it doesn't run majority of newer...