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  1. Kaemik

    Sledgehammer anti house weapon

    So what I am REALLY hoping is that TC is taking so long because they're trying to deal with the issue of offline sieges. The best method I can think of to do so is structures outside the keep in the area of the keep that make keeps harder to siege. MO1 apparently had a simple version of this...
  2. Kaemik

    Buff Pysche

    I don't think that's possible unless they are talking about future content like trinkets that's supposed to be able to buff stats. With max age bonus at obese they seem to cap out at 129. Unless there have been updates to attributes that aren't reflected on Mortal Data yet. Sheevra are good for...
  3. Kaemik

    Buff Pysche

    80yo is max Psyche for most races. Alvarin hit max at 66 once they have their age clade. This has how it's always been in MO2 at least. The thing is you don't see pyche stacked builds because by the time you hit 80 you're also losing intelligence. Meaning you lose every single stat to max...
  4. Kaemik

    What other alternatives to MO2 do we have?

    Yeah offline sacking sucks. From what I understand though, that's going to be more costly but just as possible in this game.
  5. Kaemik

    What other alternatives to MO2 do we have?

    I feel like the largest mistake indie MMOs make is promising their userbase an MMO before the project reaches alpha when many of them are released by development teams without a single successful title under their belt. At most they have a few people on the team that were a part of successful...
  6. Kaemik

    What other alternatives to MO2 do we have?

    I feel like it has to be the PvP aspect plus some other factors. Or else what aspect of MO2 PvP do you feel survival titles lack when played on hardcore PvP servers?
  7. Kaemik

    Buff Pysche

    138 is the max just like INT. To reach that value you have to be an 80-year-old, obese, full Sarduucan. You can also reach 136 as a 66-year-old, obese, full Sheevra. Given how terrible both those builds are as fighters... yeah it's pretty safe to say simply getting your points that high will...
  8. Kaemik

    If Spinning Is Replaced, What Should Replace It?

    I could agree with this IF strength were massively nerfed in terms of mobility: If strength is getting the massive buff you suggest, then I would say it needs to be coupled with removing stamina gain from strength and buffing dex to give stamina as per constitution in the graph above...
  9. Kaemik

    If Spinning Is Replaced, What Should Replace It?

    So this thread is not to debate if spinning is good/bad etc. Please use this thread to debate that if interested: https://mortalonline2.com/forums/threads/spinning-twisty-animation-pvp-bad.7400/ More this is to pose a question to the community. Spinning currently serves the function of making...
  10. Kaemik

    SPinning / twisty animation pvp bad

    I 100% agree with the premise that ballerina spins are not a good way to make combat more skilled. They're just a very ridiculous/janky feeling mechanic kind of like Darkfall bunnyhopping. And I 100% agree they DO make combat more skilled and if removed need to be replaced by other methods of...
  11. Kaemik

    sv hates streamers

    It's a pretty simple fix most likely. Streamers are like free marketing. The average player may not think they benefit from them but if you enjoy players to play with it makes sense to do small QoL fixes like this. I definitely don't agree with streamers asking from special favors from the devs...
  12. Kaemik

    The Ranked Arena

    Gear caps would be a good thing. Absolutely agree people shouldn't be bringing cronite and ohgmium into an arena. Would really like to see 1v1s left out entirely though TBH. This game is terribly optimized around 1v1s. Teamfights in a fairly large area with a bit in the way of terrain features...
  13. Kaemik

    sv hates streamers

    I mean. I don't have any pro-streamer bias but I don't think asking for the ability to have your password censored when you enter it is an unreasonable "special snowflake" request. Seems kind of like... common sense.
  14. Kaemik

    No Siege yet? Give doors hitpoints

    Wurm Online had a fairly good lockpicking skill. It was super RNG with the chances of successfully pulling it off VERY low at your lower skill levels on a higher QL lock. We're talking like 99.9X% chance of failure. And the action itself was a somewhat lengthy action that did damage /...
  15. Kaemik

    Your Favorite Class

    Excel wizard. You'll find the books for this class either on a site like Udemy, your local college, or for a cheaper slower training book you can try YouTube. It involves not being in-game 90% of the time you're playing because you're tabbed out making pretty graphs about whatever you're doing...
  16. Kaemik

    Buff Pysche

    So what I'm saying there is there should be downsides added to the items in question unless you train the primary skills. I'll give some examples. 2h weapon stam drain is doubled from where it is now. Two handed primary skill halves stam use with 2h handed weapons. The net effect is you need to...
  17. Kaemik

    What other alternatives to MO2 do we have?

    Every survival game ever when it comes to the hardcore PvP aspect. The depth of ingredient experimentation and viable mounted combat are the main things unique to MO2. I think Conan Exiles is the only other title with a good-feeling mounted system and it's entirely unique within the MMO sphere...
  18. Kaemik

    OpenSesame - House PWs Stray MO from its Roots

    I know. Truly disappointing to see MO2 take after such carebear titles as Rust, Ark, ATLAS, Conan Exiles etc. in giving us a step closer to a proper permissions system. The key system was just annoying. Especially when you're now able to hire permanent NPCs for your houses it doesn't even make...
  19. Kaemik

    Overhead stabbing for daggers, maybe more?

    Daggers are a meme because they're being treated like a normal melee weapon and they really shouldn't be. I'd actually debuff their blocking to make it not 100% even with 100 blocking. But I'd buff the rate they can be drawn/sheathed considerably and make them a secondary skill. As...
  20. Kaemik

    Buff Pysche

    PSY should have it's magic resist and reduction both entirely removed or dramatically reduced/split with INT. Then magic resist should be added as an armor stat that favors lighter but difficult to obtain materials. Someone who invests really good anti-magic armor should have a lot more magic...