I'll bump this i think. Right now there is no real reason for alliances to fight each other, other than "fun". Fighting for "fun" means guardzoning/running to strongholds, molarium armors and flakestone swords, which isn't good for game's economy, and generally you first need to find someone to have "fun" with, which often means "camp graveyards until ARPKs come", so newbies suffer . You don't really fight for tephra or anything - who cares, we fight for fun in molarium, maybe reptile carapace, we don't really care for tephra. Plus, many people don't really like fighting for "fun" in MMOs - we have chivalry, modrhau, bannerlord for that, where you can just jump into action right away, no farming mats or camping GYs, plus you get better ping and better combat systems. Having at least some placeholder until proper sieges come can save the game. Or give us some other objectives to fight over, but really, giving us expensive sledgehammers to smash buildings is the simpliest solution which i believe can be implemented in a few days.