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  1. Kaemik

    All this game is, is a duel system

    It is. They'd have to delete everyone's crafting progression. That being said, given how bad the launch was and how many players they lost due to it. Along with ongoing issues of lack of content, I think it would be entirely reasonable for them to re-declare the game a beta, wait until the next...
  2. Kaemik

    All this game is, is a duel system

    I've been saying for a long time in every MMO that Wurm is the only game with a true crafting system. All other MMOs have glorified gathering systems. You can't call a game where you click a button and an item pops out seconds later a game with crafting any more than you could a game where you...
  3. Kaemik

    Guild Chest - needs changing

    This post is outdated. They patched in shared storage for all houses at the same time as door passwords.
  4. Kaemik

    Rep system sucks

    Right. I actually don't consider myself to "PvPer" in the sense that PvP is what I do primarily. I'm a perma-blue who spends more time gathering and making spreadsheets than fighting other players. I just understand the value good PvP content presents to these games.
  5. Kaemik

    Too Anti-Solo

    This is kind of what spiritism does already but yeah I actually wouldn't mind seeing a proper rogue. The one thing is it would be hard to balance with the current method of balance that is primary points. If it's too low of a cost EVERYONE will have it. If it's too high of a cost it will gimp...
  6. Kaemik

    StarVault throws Pvp players under the bus

    To summarize the point I made in another thread, they need to pay less attention to giving people reasons not to engage in PvP, and give more types of content that encourages people to engage in more competitive PvP. And the great part is if they encourage competitive PvP that's not just...
  7. Kaemik

    make map smaller

    If they hadn't lost so many players in the launch fiasco and actually had servers that could support the population we would need the map to be this large. But yeah it got off to such a bad start that now it's a large world with a lot of emptiness. Hopefully, we can get multi-rider mounts soon...
  8. Kaemik

    Siege Mechanics - Outposts

    OUTPOST MECHANICS Capturing an Outpost: First, all outposts have a militia. A militia is like guards except they share their stats with bandits, not guards. As a default outpost is guarded by 2 veteran militia and 3 regular militia. Once the entire militia is dead, standing inside the control...
  9. Kaemik

    Siege Mechanics - Outposts

    I've floated this idea in the past but this is a more refined version of the same suggestion updated to complement changes in game mechanics since the original system. At it's heart there are three things I believe this system can accomplish for MO2: 1. This is a carrot system, designed to...
  10. Kaemik

    Saving Blues from Reds, Carrot vs. Stick

    As a blue whose played many PvP games over the years as an ARPK I'm noticing a fundamentally wrong school of thought in many others in the blue/ARPK community. This school of thought is most obviously expressed in the idea that reds hunting reds via bounties is somehow a bad thing. The new...
  11. Kaemik

    Let red players (5 plus MCs) bounty hunt too.

    Dang. One of the things that had me most excited about this system is it seemed to be intensely solo-friendly PvP content. You jump your target in town and nobody else can get involved without provoking the guards. You already have the advantage of knowing you're hunting them when they won't...
  12. Kaemik

    Let red players (5 plus MCs) bounty hunt too.

    There are definitely a lot of people who've gone red entirely on legitimate kills. In this context I mean kills on members of guilds with ongoing hostilities between each other or people well known for being menaces but who do things like horse killing that don't give murder counts. If the war...
  13. Kaemik

    Let red players (5 plus MCs) bounty hunt too.

    Contracts apparently cost 5g. The payout is rep, clade, and a bounty hunter coin. Also it sound like contracts are less something that exist and more something that is randomly generated for a random red when taken.
  14. Kaemik

    Let red players (5 plus MCs) bounty hunt too.

    Right. If murderers are hunting other murderers then they aren't camping the graveyard. That's one of the big ways you don't have reds run off all your newbie blues. You give people who want to fight reasons to seek out other people who want to fight them.
  15. Kaemik

    Let red players (5 plus MCs) bounty hunt too.

    The tracking system and ability to kill them in-town is the appeal. I would not pay 5g for someone to kill someone. 95% of your bounty claims are going to be people who ran across someone they would have killed anyway. Like Suttner posted a 5g bounty on Harbingers and the only time it ever got...
  16. Kaemik

    Rep system sucks

    This is a REALLY solid point. It's exactly what happened to Pathfinder Online actually. They were so focused on curtailing muderhobos at the start that they failed to develop anything in the game that was actually... fun. MO2 is actually in a better state than that flaming pile of garbage but...
  17. Kaemik

    Mechanic Explanation of new Features

    Oh... lame. I misread the 5g cost and assumed they were talking 5g to post the bounty. They definitely need to add a player driven element to this system. They already put all this work in on tracking and permissions apparently. Why not let us use it to target our enemies? Maybe even allow...
  18. Kaemik

    Mechanic Explanation of new Features

    @Robmo More questions I thought up to add: 4. Can a player place more than one contract on a single target? Can multiple players place a contract on the same target? What happens if a target with multiple contracts is killed? 5. Is there a limit on the total contracts you can have out at...
  19. Kaemik

    Let red players (5 plus MCs) bounty hunt too.

    Reds are the most likely to just murder the target and throw in a side of trash talk for free. Blues are going to be the ones more likely to try to not follow the contract somehow because they want to be all nice or whatever. Yeah. If I'm putting out a contract I want reds to be able to finish...
  20. Kaemik

    Mechanic Explanation of new Features

    1. Can bounties be posted on just anyone, or does the target need to meet certain conditions? 2. Does the hunter know who posted a contract? Does the target know? 3. Does the poster know who claimed the bounty? Is there anything in place to deal with say, someone's alt killing the target every...