yall made map bigger and made spawns less
99% of my game time is traveling and then to die only to travel across the map to accomplish anything
such a waste of time walking simulator with no action fail
But 'going' anywhere in this game, takes forever. If you don't already live there. And if you arent part of the biggest guild in GK you wont want to live there. If the map wasnt too big you could live somewhere that doesnt suck to live, but then travel to places to do other stuff. Right now thats just off the table for many players. Traveling to GK from anywhere but GK, is horrific.If you want action then go to places where action is,
But 'going' anywhere in this game, takes forever. If you don't already live there. And if you arent part of the biggest guild in GK you wont want to live there. If the map wasnt too big you could live somewhere that doesnt suck to live, but then travel to places to do other stuff. Right now thats just off the table for many players. Traveling to GK from anywhere but GK, is horrific.
takes hours to get there seconds to have a archer 1 shot your horse which btw while hes holding a 2handed sword because render views dont show them holding a bow until you are very close only to have invisible silent no visual arrows instantly killing your horse u spend 2 hours finding and 2 hours to walk to the town
rinse and repeat thus is the gameplay
and they wonder why new players dont keep playing
also wilderness has 0 mobs in it
If the game could only support a few thousand players... Or have a concurrent playerbase of a few thousand players.... To bad it has neitherwhat don't you get about this game? it is a sandbox, OPENWORLD game. it has to be big enough to support a few thousand players without bumping into people every five seconds. make the map smaller you will die more and lose the immersive feeling of this metaverse.