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  1. Kaemik

    Archery Balance

    I did a full write-up on this subject yesterday. While I'm sure my ideas on thrown weapons are just wishful thinking there are a few parts of the idea worth pointing out. The skill that reduces stam cost for holding breath is deleted. Breathing seems a waste of time mechanic to implement, if...
  2. Kaemik

    Primaries That Should be Secondaries

    I'd agree with that, though I would say it should be a child of anatomy. Not sure mages should get it for free but I fully agree with giving it to everyone who can bandage themselves which is basically all non-mages and some mages. Another one I think I might add to the list is potion...
  3. Kaemik

    Kaemik's Compendium of Game Suggestions

    Precisely. Even if it never gets read by anyone who will do anything it's cathartic. And a good exercise if you're interested in this kind of thing.
  4. Kaemik

    Primaries That Should be Secondaries

    All numbers I throw out are spitball figures intended to be tested and rebalanced. If true, then you could increase it a bit. But I think you're seriously underestimating the combined power of all those buffs working together. The intent with some of these builds is not just to be a slightly...
  5. Kaemik

    Primaries That Should be Secondaries

    It's largely in the combination of all three mechanics. A dagger spec build would be meant to be run with a DoT poison. DoT poisons would be about stack building with stacks capping out at 10 and each time a new stack is applied it refreshes all stacks. Poison is automatically applied to...
  6. Kaemik

    Primaries That Should be Secondaries

    If it's severely underpowered you're already admitting it's useless as is. In that case simply making it a secondary, for a cost, is an improvement. Giving it 4 different buffs through other mechanics if you invest into it is a vast improvement. That's what I do. Secondary weapon skill, lowered...
  7. Kaemik

    Primaries That Should be Secondaries

    Killing mages, flanking anyone, and getting the drop on someone. Henrik has stated multiple times combat in this game is meant to be based around group combat, not 1v1s. Their unmatched damage potential would give them numerous applications in group combat as well as being able to just...
  8. Kaemik

    Ranged Combat Skill Changes

    These suggestions are linked to the core idea of this topic and balance with other mechanics I'll be adding to this topic. In short, 300 primaries are freed up by making sprinting, combat maneuvering, and blocking secondaries. This allows new primaries to be added to every role. The point of...
  9. Kaemik

    Primaries That Should be Secondaries

    Daggers should be more than a melee weapon for mages. As a secondary, they keep that role but if you read some of my other suggestions they get massive buffs in other areas with the proper primaries. Primarily, they are excellent in dual-wielding both as an off-hand or with 2 daggers. They have...
  10. Kaemik

    Primaries That Should be Secondaries

    This is part of a whole system of changes I'm proposing outlined here: https://mortalonline2.com/forums/threads/kaemiks-compendium-of-game-suggestions.7645/ As you can see more primaries are being added to increase specialization as a result of these changes, and free stuff we're currently...
  11. Kaemik

    Foot-Melee Skill Changes

    Post Reserved for a section on new melee roles this creates and how they interact with other roles. I'll add this section after I create topics on more build types. Temporary Note: One huge thing worth noting is the new dynamic this creates between dual-wielders and two-handed users...
  12. Kaemik

    Foot-Melee Skill Changes

    These suggestions are linked to the core idea of this topic and balance with other mechanics I'll be adding to this topic. In short, 300 primaries are freed up by making sprinting, combat maneuvering, and blocking secondaries. This allows new primaries to be added to every role. The point of...
  13. Kaemik

    Primaries That Should be Secondaries

    This suggestion is meant to run alongside other combat combat build changes suggested in this topic that make use of the points it frees up: https://mortalonline2.com/forums/threads/kaemiks-compendium-of-game-suggestions.7645/ As MO2 has transitioned to a 1 character per account game it does...
  14. Kaemik

    Kaemik's Compendium of Game Suggestions

    CRAFTING AND MISC SUGGESTIONS CRAFTING (Placeholder) MISC Siege Mechanic - Outposts: https://mortalonline2.com/forums/threads/siege-mechanics-outposts.7576/ Massively Enhanced Task System: https://mortalonline2.com/forums/threads/massively-enhanced-task-system.5502/
  15. Kaemik

    Kaemik's Compendium of Game Suggestions

    COMBAT BUILD SUGGESTIONS GENERAL Primaries That Should Be Secondaries: https://mortalonline2.com/forums/threads/primaries-that-should-be-secondaries.7647/ ROLES Foot Melee: https://mortalonline2.com/forums/threads/foot-melee-skill-changes.7648/
  16. Kaemik

    Kaemik's Compendium of Game Suggestions

    MOST POPULAR SUGGESTIONS If you ignore everything else SV. Please check out these ones. These are ideas that have overwhelmingly positive community reception. Massively Enhanced Task System
  17. Kaemik

    Kaemik's Compendium of Game Suggestions

    So those who are familiar with my posting should know I suggest A LOT of VERY major alterations to the game. Some are more popular than others. I've decided to detail my entire desired rebalance for combat builds which is... going to be a lot of reading. I figured gathering than a single topic...
  18. Kaemik

    Bounty System Fixes

    Wait... that's not how it works? I had just assumed that's how it works. So if I run up to someone I have a bounty on, attack them, die. They don't get to loot me? As a blue who will never be on the receiving end of a BH contract most likely... that's insanely broken in my favor. I have the...
  19. Kaemik

    Patch Notes 1.0.2.7 Discussion

    I like the general idea of the bounty system and a war system is been absolutely needed for some time. Their method of implementing both these things seems poorly conceived. And absolutely agree that keeps shouldn't be getting things like refining ovens until the guilds that took them while...