Search results

  1. Kaemik

    mounted combat requirements

    Every race can play MC. Lances have very high strength requirements BUT couching them (Holding down a thrust attack and running into your target) works off different rules and you can actually use weapons for it that you don't have the strength to wield. I think it's around 20 strength over your...
  2. Kaemik

    RESIGNATION OF MY POSITION IN THE RBT CORPORATION. Begin a new trip.

    Dude. Anyone can go back to the first page of this thread and read that you came in and just attacked out of nowhere on post 5.
  3. Kaemik

    bolas, and throwing fish nets, and javelins, and whatever you call it.

    Throwing weapons are actually a planned feature. Though there are about as many "planned features" as there are features in-game so I wouldn't hold your breath on seeing them any time soon.
  4. Kaemik

    War System, my thoughts

    Personally, I think war decs should be potentially permanent but have daily upkeep. The upkeep should go down based on the number of TC assets the guild being decced holds. It should also go up based on the number of members in your guild. This is of course assuming TC assets have real value by...
  5. Kaemik

    Bows and Shields

    90% of the value of shields comes from equipment hits. If someone strikes where your shield is the shield reduces the blow based on the protection values of the shield. Of course, a shield can be used in an active parry but it's not really better for this than a weapon. So yes, on your back or...
  6. Kaemik

    2H Sword Balance

    Silk and ironsilk also have higher piercing than every other material until you get up to scale with lower weight than both those material categories (fur and leather). They're absolutely top tier for certain roles that don't engage in melee as often.
  7. Kaemik

    bows are completely overpowered for PvP

    Nah that's what I'm saying. I think archers with 100 points should be 60-80% as effective as they currently are. I think archers with 400 points should be 120-130% as effective as a 100 point archer currently is. Like a 400 point archer should absolutely be doing more damage than it is now so...
  8. Kaemik

    bows are completely overpowered for PvP

    I'm not even particularly talking real life tactics here. I'm talking fun gameplay. One of the most commonly requested builds I get from people I'm helping is "archer". And I explain to each and every one of them the role they want as an archer is a foot-fighter, because focusing your build...
  9. Kaemik

    bows are completely overpowered for PvP

    Good melee eat foot archers for breakfast. There have been nerfs to archery since the last time people were crying this, and BEFORE the nerfs groups competent in PvP were still calling for everyone to put bows away and switch to melee the moment a melee push was made. Personally, until archer...
  10. Kaemik

    Melee and archers pwn mages

    Just be forced to respawn at the nearest priest. But no blocking is involved in that fight!
  11. Kaemik

    Horse Archer Meta

    Ah. Yeah. That has to do with as I said earlier, I think the entire skill system needs an overhaul. Other roles are broken, not just MAs. For instance, mounted melee (particularly heavy melee) really lacks anything to make it worth playing as a primary role. But buffing in to be useful in its...
  12. Kaemik

    Horse Archer Meta

    The outlined suggestion is actually a buff to anyone who full specs archery while they have a bow out. It only nerfs builds that invest 100 points into archery and stop there. Because that frankly needs a nerf. Full melee builds in heavy armor with a 100 point archery splash shouldn't be...
  13. Kaemik

    Melee and archers pwn mages

    So you have a few options for survivability as a mage. If you're going the fat mage route you can use a horse and use that to keep away from your enemies. If you're going the dex mage route you can play an alvarin and outpace any non-alvarin melee. For any mage you can throw in 100 blocking and...
  14. Kaemik

    Horse Archer Meta

    Wobble is one way to do it. Not sure it's the best way. My route would have been to delete the skill about breathing technique and replace it with three skills: Shortbow, Asymmetrical, and Longbow. Nerf regular archery damage but make it so that if you have specialization skill in the bow...
  15. Kaemik

    Horse Archer Meta

    That actually is one of the things I've thought a lot about in how they could balance the games to make certain weapon types way better. Shields are currently are a freebie to everyone, no skill is needed except blocking to make full use of them. But every shield combo except shield/spear is...
  16. Kaemik

    Please Change "Weak Spot Chance" To Armor Penetration

    Because crits are a staple of turn-based and tab-targeted games to keep things interesting in a slower and more predictable combat system. Randomness in a skill-based game is considerably less fun which is why the "crit" of most FPS games is something like headshots instead. But more...
  17. Kaemik

    Solution for Reds(Murderers)

    Not the new generation. 20 years people were ganking my friends in Freelancer and instead of quitting, I decided to fight back. I'd say my understanding of the RPK point of view is something I've slowly developed over the last 5-10 years. You play these types of games long enough, and even the...
  18. Kaemik

    Solution for Reds(Murderers)

    Because if you spawn into a town controlled by the enemy, respawn protect won't allow you to gear up and go about your adventures. It WILL allow you to harass the group that won control of the town. More spawns pushes you toward the direction of what you actually should be doing. Find a new...
  19. Kaemik

    Solution for Reds(Murderers)

    "Why must you insist on being a solo red player?" Because it's a sandbox game, meaning it's about freedom. It's a PvP game, meaning red is a legit playstyle. And I personally don't want to do this. But I see the value in supporting said role and letting people have fun. I think more the...
  20. Kaemik

    Criminals need to have actual punishments for playing as criminals.

    That isn't a bad mechanic then actually but yeah the values need to be adjusted. I'd say 2 a day up to 48 hours from your last login. That does favor people who play a lot less though. Reputation needing to be done through active play just makes it a better foundation to build a worthwhile...