Weak spots are attacks that completely ignore armor. Increased dex, certain weapons, and an Alvarin clade bonus all feed into this. The issue is they're unreliable. Sometimes you can get 2-3 weakspots in a single fight and it may turn the outcome in your favor. Other times you can go multiple fights without a single proc on a weakspot maximized build.
What I suggest is turning weakspot chance into armor penetration rating. Say you have a 5% chance to inflict a weakspot hit. This gets translated into 5% flat armor penetration on every hit.
What I suggest is turning weakspot chance into armor penetration rating. Say you have a 5% chance to inflict a weakspot hit. This gets translated into 5% flat armor penetration on every hit.