We need a proper war system because right now you just get punished for PvPing
This is how it could work in my opinion:
Declare war on anybody, war starts a certain time after declaration so people dont abuse it for quick ganks.
System warning for everyone that logs in from involved guilds during declaration process and ongoing war (warning in character screen would be dope)
No fighting in town, guards will still uphold the law, meaning you will still go grey from attacking war targets around guarded towns.
War can be canceled after a certain amount of hours (96h?) from either side and there should be a cooldown (24h?) to restart war on the same target so guilds cant be spam attacked by the same guilds.
(96h?) cooldown on joining new guilds after leaving so people dont just guild hop to war the same target over and over
Only allow a few (3?) offensive wars at a time, but unlimited defensive or zergs would constantly war themselfes to be save
This is how it could work in my opinion:
Declare war on anybody, war starts a certain time after declaration so people dont abuse it for quick ganks.
System warning for everyone that logs in from involved guilds during declaration process and ongoing war (warning in character screen would be dope)
No fighting in town, guards will still uphold the law, meaning you will still go grey from attacking war targets around guarded towns.
War can be canceled after a certain amount of hours (96h?) from either side and there should be a cooldown (24h?) to restart war on the same target so guilds cant be spam attacked by the same guilds.
(96h?) cooldown on joining new guilds after leaving so people dont just guild hop to war the same target over and over
Only allow a few (3?) offensive wars at a time, but unlimited defensive or zergs would constantly war themselfes to be save
Last edited: