D
or debuffs added to all those items which are negated when you train those skills
I really like most of your ideas, Kaemik, but this one specifically doesn't really fit inside the design of MO (as in, there are no other skills that give penalties for simply training them) -- the penalty should be on the employment of the skill, i.e. using the 2h weapons.
I agree that Psy just doing magic resist is kinda, I dunno, boring and lame?
I think, yeah, it powering up healing spells or something, would help diversify builds a lot. Mages currently having so much damage output and healing output without much downside to having both of these abilities seems kinda op, but I'm just speaking from theory, haven't played one.
I wish the stats, in general, just did more. As a foot-fighter, there should be different reasons to have high psy vs int, beyond "just put it all into psy because magic resist"
It seems u went KBOOM whats the int on the mages?
Idk, not like I consult with my enemies before they kill me. All I know is I got gang banged by mages while investing 80 points in a stat that is my only defense against magic.It seems u went KBOOM whats the int on the mages?
No, buff the other mages. The way sheevra bulg could get nerfed its if theres an armor-magic regen buff for all mages. They might be meta mage build yet they are still gimped.thats the problem with bulging sheevras, they are still faster than non alv but still hit harder than standard dex mages, while having basically 200 hp. it needs to go.
I would like to see a percentage reduction from pysche. Completely remove the RNG resist bullshit. Maybe make >=130 pysche equal 90% damage reduction and have it scale linear.Last night I almost got 3 shot by a naked fatmage. Epic gameplay. I obv dont have psy, but the concept was still complete ass. He dropped like 4s in regs. Magic in this game is designed so poorly its insane. Its either literally broken or complete ass with no middle ground.
Yes it shouldnt be RNG. Its less RNG than it was in older mo1. At some point in MO1`'s life, I think necro or spiritism update, they made psy give some reduction always, and still had the chance for bonus resist (where before it was rng resist only). Which MO2 has. but its still just dumb. It should always resist the same, with no rng resist.I would like to see a percentage reduction from pysche. Completely remove the RNG resist bullshit. Maybe make >=130 pysche equal 90% damage reduction and have it scale linear.
That would be the upper limit. 130 psyche or higher would be extremely hard for most fighters to reach if not outright impossible. Mind blast will still bypass psyche like it currently does. With the addition of necromany, mages will be pushed to be more support that the current meta of magic go brrrrrr.Yes it shouldnt be RNG. Its less RNG than it was in older mo1. At some point in MO1`'s life, I think necro or spiritism update, they made psy give some reduction always, and still had the chance for bonus resist (where before it was rng resist only). Which MO2 has. but its still just dumb. It should always resist the same, with no rng resist.
Then the issue is if someone has 90% resist, mages cant touch them. But when psy is a low % reduction it doesnt feel worth it.
That would be the upper limit. 130 psyche or higher would be extremely hard for most fighters to reach if not outright impossible.