so all they have to do is block up or middle? You know you can get a dagger that does ok damage in a swing right?
You can slash, side to side, or from above. It isnt useless, just not as effective as a thrust with some of the daggers. Try using a mace, you cant stab you can only swing left right or overhead swings.Two would be WAY better than one. Can't win paper/rock/scissors if you can only throw rock.
Daggers are a meme because they're being treated like a normal melee weapon and they really shouldn't be.
I'd actually debuff their blocking to make it not 100% even with 100 blocking. But I'd buff the rate they can be drawn/sheathed considerably and make them a secondary skill. As dual-wielding and poison use get added I'd make these things benefit daggers more than any other weapon. Those are the skills you should be investing in to be a good dagger user.
It would be nice to see a dagger/throwing knife build that's good at getting in and dealing a lot of damage really fast to enemies they can manage to flank but just absolutely can't win if they stand toe-to-toe with a real melee. Not treating them like a normal melee weapon that can parry a 2h hammer somehow is what would open up the door for them to do the kind of damage they should deal in an ambush or be swapped as fast as they should be able to in a harasser build without being overpowered.
Daggers are a meme because they're being treated like a normal melee weapon and they really shouldn't be.