Search results

  1. Kavu

    Put every single blue town (guardzone) into an instance.

    I didn't play with the new guards, but the old guards we were able to get away with a LOT of shenanigans. Not to mention the options for suicide mages, pickpockets, mounted rushes.. but you know. They were safer zones, but not safe zones. Still, I remember being chased for a country mile or two...
  2. Kavu

    Put every single blue town (guardzone) into an instance.

    It's tough, because so much of Mortal's historic selling points and design philosophy is based around unreasonable stuff like this. Mortal isnt a game with instances, its not a game with safe zones, and changing that makes it less Mortal Online... one server, one instance, one history yada yada...
  3. Kavu

    Questioning Veela Veela Conventions

    Long life clade gift looks pretty unavoidable, so it looks like ill be going age 31 after all.
  4. Kavu

    Questioning Veela Veela Conventions

    There's usually some kinda hidden stat with these sort of things, which is why I asked.
  5. Kavu

    CONFLUX, THE ADVENT OF THE QUEUE GOD

    I always thought of Mortal Online as a bit of a divine blind spot, ya know? That scratchy spot on God's back that can't quite be reached and is better shrugged off.
  6. Kavu

    Questioning Veela Veela Conventions

    Hey, It's ya boi Kavu or Zirus, or whatever. I'm back for a while. From what I have gathered the conventional knowledge on veela-veela foot fighter builds seems to be about the same as it ever was. Height is largely preference-based, stout is fantastic, and you want to cap out your str, con...
  7. Kavu

    Will thievery be in the game?

    Oh, don't act like you don't like it. ;) I have had the thought that arranging a thief competition between some of the better thieves of MO history (Greyfox, Lashaniqua, etc.) would be a fun little event. Give a book or something to a designated mark, and they must compete to steal the book...
  8. Kavu

    Will thievery be in the game?

    Thievery was hands down the most unique feature of MO1. No other game ever let me stick my fingers in some unsuspecting schmucks pockets and pull out their wallet while whispering sweet nothings into their ear. It was a form of pvp that was based around creeping around and sizing up targets, or...
  9. Kavu

    Alvarin Veela Build Guide for PVE, PVP, Hybrid 4k Good for beginners, Mortal Online 2

    Less than a minute in, and there's already eugenics being tossed around. Smh
  10. Kavu

    The Chronicles of Myrland

  11. Kavu

    Should blocks have a cooldown before you can block again

    Why do you include the audio in these clips? It's always a mix of your clicking, breathing, and one of us jabbering in the background about something unrelated
  12. Kavu

    I'm reporting this. >:/

    I'm reporting this. >:/
  13. Kavu

    The Reason Why Combat Is Slower Than It Used To Be

    May you catch more plentiful dome in the year to come, my friend.
  14. Kavu

    The Reason Why Combat Is Slower Than It Used To Be

    Aside from putting up a block and watching the blade pass through it, even in instances where the blade went up as the swing was cocked back? You know I was regularly dueling with technique, patwins, and pals too right? Often beating tech, and sometimes beating pat? The only people I struggled...
  15. Kavu

    Lumberjack Guild

    Being a lumberjack is dangerous work
  16. Kavu

    Does weapon weight affect movespeed?

    Grudge plotting just how thicc his patrols can be before their marching ability is compromised.
  17. Kavu

    The Reason Why Combat Is Slower Than It Used To Be

    Henrik, unfortunately, still believes that big 100 vs 100 battles will be the daily occurrence in Mortal Online 2. A notion that will negatively impact the game's design philosophy until it is too late. I respect the vision, as team fights are the most fun combat of Mortal, and they ought to be...
  18. Kavu

    The Reason Why Combat Is Slower Than It Used To Be

    Muscle memory (for the spin distance) and predictive positioning based on fight sense (for knowing where to release). I was pretty good at it too, but you liked it a lot more and focused on it. It was important in MO1 as well, but only for certain weapons, namely the polesword.
  19. Kavu

    The Reason Why Combat Is Slower Than It Used To Be

    They definitely have to keep iterating. Especially with Flakestone and Jadeite in the mix now, the all-steel testing period might not have even been the best proving grounds and its worth giving everything a second look.