Search results

  1. Kavu

    Weapons MO1 forgot / didnt add.

    More than the introduction of new weapons, I want more weapons to be applicable and usable at any given time in the meta. I want there to be a reasonable purpose for as many weapons as possible, and for players to be have incentive to experiment with more than just a couple of weapons (aside...
  2. Kavu

    Can we fly?

    I'm not calculating your wind speed velocity and displaying it in an MSPaint paste, but yeah it DOES really depend on how high certain mountains end up being, and how densely packed they are in certain areas, again though, skipping over valleys would 100% happen. You could absolutely fly clean...
  3. Kavu

    Can we fly?

    Good day.
  4. Kavu

    Can we fly?

    No, but its the difference between having to traverse the mountain range and having to traverse 1 mountain, depending on how the mountains are set up. Plus, you absolutely skip the valley. I'm all for making foot travel less of a chore, but...do it with more streamlined shortcuts that can be...
  5. Kavu

    Can we fly?

    Exactly, trivializes the explorers' experience. Didn't you do like, a peaceful explorer player series at some point?
  6. Kavu

    Can we fly?

    Yeah thats what i was trying to get across for the last few posts but mans wants dem gliders dangit.
  7. Kavu

    TC Guards and other NPC - We do really need less?

    I mean the whole shooting through walls thing was never hard to fix unless theres some wall of spaghetti code that they had to fight. Unreal Engine is an object based engine so you should be able to just slap a transform on the bots dome, draw a raycast between said transform game object and...
  8. Kavu

    Name of player not show u til on fiendlist

    At the risk of continuing to be off topic, I concede that there's more need for some forced specialization in crafting than combat though, as you don't have to stimulate an economy with beating each other's heads in, that shits gonna happen regardless.
  9. Kavu

    Name of player not show u til on fiendlist

    Yes, you can delete all of your grind progress to grind up something else, and if you find you don't like that, you're free to delete that progress too and have nothing if you want to go back. Never found that concept appealing. Just felt like wasted time that didn't benefit anyone and wasn't...
  10. Kavu

    Name of player not show u til on fiendlist

    I'm not in favor of the idea of making content that only a small portion of the populace will ever experience. Wanting to stimulate commerce by causing people to need to trade with one another is one thing, but there's other ways to do it aside from limiting any one player's experience to small...
  11. Kavu

    Can we fly?

    I do worry about it having counterplay for anyone who isnt actively sitting on a ballista. It sounds like an ultra instinct steroids version of the mounted problem. If i bring a squad of 3 or 4 rock eating blood spilling grizzled guerillas out into the forest to hunt down some knights or...
  12. Kavu

    Can we fly?

    One thought that did cross my mind earlier, is how it felt to ride a lykiator or something that you didn't have the pet points for. It was yours, right, under your control?.. but not really? Like get off that thing for too long, or get thrown, and it was about to become a savage beast again. I...
  13. Kavu

    Can we fly?

    I for one am pretty against saying shit I don't mean and making promises I don't intend to keep... but I understand in his position why he doesn't want to outright say "no" to anything. "We're looking into it" or "not currently planned, but it's a topic we can discuss" is better than yes or no...
  14. Kavu

    Can we fly?

    I know what you're trying to say here, but I'm going to nitpick the wording, because in discussions like this, semantics can be really important for comprehension. By "reduce" you mean reduce the potency of particular meta builds. Not, reduce the number of builds that are meta, yes? There will...
  15. Kavu

    Can we fly?

    Archeage has a very very different tone, and is at a different tech level lore wise than mortal. Nave is like, in a shitty dark age after some horrible wars. Archeage has cannons and grand civilizations with copious commerce. And yeah itd add a dynamic, but I dont think its a good one. Its...
  16. Kavu

    Can we fly?

    In Nave, we are all but mortals, constantly in danger, constantly at risk of being cut down or stabbed in the back by friends and foe alike... Accept for PussSlayaPete. PussSlayaPete is a dragon rider and don't gotta worry bout shit.
  17. Kavu

    Can we fly?

    Putting aside the fact i hate dragons, I dont think its necessary to be able to fly to tame them. Simply have the taming occur when they land or are in some form of sleeping state. If anything this adds to the challenge and makes it less homogeneous with other taming. Taming a friggin' dragon...
  18. Kavu

    Can we fly?

    You mean skill as in skillpoint not player skill, got it. And i am thinking of it as a game, thats why im saying its not going to be a player skill intensive thing to do. It will be a go kart in the sky. You're not going to come down too fast if you arent an absolute moron. Unless you add some...
  19. Kavu

    Can we fly?

    What I mean is that its not supposed to be a play ground. I liked the sliding in apex legends as much as the next guy, but this is a different kind of game. One of the things thats kind of annoying about every modern shooter coming out is they all have some kind of glider or parachute or rocket...
  20. Kavu

    MO2 Development Roadmap

    Instructions were unclear, accidentally checked my math. Now I have to show my work.