Flying is the concept of being in the air without any rigid support contacting a fixed surface
Gliding is propulsionless flight, that is you can not use energy to fly.
I only shot down flying because you oversimplified it, and are ignorant to Henrik's The Vision. You want flight? You can have flight. But only if it's based off of the following: https://www.amazon.com/Fundamentals-Aerodynamics-John-Anderson-Jr/dp/0073398101
and not some hack trying to make MO2 feel like Archeage.
G Force? I agree with you; I only covered topics that would need to be implemented for flight to work; G-LOC is not really related to flight but it is related to pilot feedback and control of the vehicle. For gliders, you would have to fly from a very tall mountain and have an extremely large control surface in order to induce G-LOC. For dragons? Conceivably yes, G-Forces definitely need to be accounted for.
Also, I'm assuming you played MO post-steam release and are pretending to be from pre-steam, or you are someone pre-steam pretending to be post-steam; either way you're a post-steam LARPer. If you truly understood Henrik as well as the rest of the hardcore, tenured community, you would know there is no such thing as "meeting in the middle." It's all or nothing. Either mages are nerfed to the ground or buffed into god status. Mounteds can either 1-2 shot people moving at the speed of sound or get stuck at any >10 degree incline. Either flight is 99.9% realistic, or it doesn't exist at all. This is the way. This is The Vision.
As for your crafting, as an American I'm too lazy to go back and see what crafting thread you are referencing but what I will say is I likely did not like your idea because I never bothered to read it. Us Americans have a naturally small attention span. We base our decisions on the first few and last lines of a paragraph, and never bother reading anything more than a few short paragraphs. You would be even more ignorant if you expected me to read more than I could.
You are correct, I was a pre-steam player. Eventhough that doesnt mean anything... to account for what your saying, why arent we cleaning our mounts hoves? Or why do some cooking ingredients do nothing when they do tons in reality.
We both know there will be lots changed. Hearing nearly 4 hours of redundancy questions through Q&A there is a middle ground. That's why they fixed things after implementation. Which as Henrik said "frustrated people and they dont want that again". He then responded with, " we want to make sure they work right before we implement them."
I'm not ignorant to his ideas at all. We are really on the same page, it's trying to find the "middle ground" so everyone can have a fun experience. It's a balancing game between realistic feeling and fantasy. Nothing is seen as completely fair, nor so believable that it brings player irrations.
By all means if they bring back Lancing and 2 shots, it'll become meta. Which I believe the goal is to reduce meta builds by all measures. Still encouraging the sandbox mmo feeling above all. Unless I've been mistaken by his words and how he is approaching each implementation. It sounds like he doesnt want metas and he wants solo players to have some chance in the world.
Taming a dragon while flying is the equivalent of saying hello to your neighborhood ATF while he's riding an A10 Warthog lol. You want to tame a dragon it should definitely be tamed while it's resting on land.
Really?... Have you never seen a bunch of people falling holding hands in some pattern? They all are adjusting themselves to fall at a similar rate. Exactly what you would need do to if you were to fly down on a dragon. The dragons would move at a rate in which you could glide to them and jump off moving nearly the same speed.