1 on 1's are always gonna happen. People duel nonstop, it's in our nature to size each other up like that. Even now, when there's no glory in it, and there's no real opportunities to jump some dude by himself for loot, people are dueling constantly. The whole "Oh who cares about 1v1 game is about group fights" is a terrible argument. It's just demonstrably false. You might WANT it to be a bout just group fights, but that's not reality and it never has been.
It does though. With it sped up, their parries work, and an NA/SA player's don't. It's that simple. Their attacks come out in less than a second, which is less time than the ping. You can only parry them by guessing their swing before they even make the swing, which yeah, you can sometimes do, but if they aren't braindead, they can just start picking random directions and you will never be able to react to it. If you're real fast, which buddy I am, you'll even react to it, look like you block it, and just not. You'll get to watch it go through, because it already hit you on their screen a second ago.
You say this like I haven't had to prove this to the community new and old about a hundred times with many detractors still not believing it, but you should know better.
PatWins was pretty good at guessing the direction and abusing the instant re-cocking of animations. That was his secret. The instant recocking of animations being nerfed is good for the game overall. That, and he dueled all day every day while working from home for months. So all you need to beat a British kid who is making any effort is.. be lucky, abuse anim bugs, and no life the game literally playing it at your job. Good strategy, bet that would pay off great with the general populace.
Very wrong there dude, Henrik himself says combat is about group combat and more importantly bigger fights, that is why small scale PvP and dueling are left wanted in both MO and MO2. So take that up with him.
Yes you have to block when their charge starts so you dont have to guess, but you have very limited time to waste looking.
You simply cant play the parry game with UK players back then or now, their attacks are faster no matter what and their parries are insanely fast.
My point is back then you could go agressive mode and beat them through moving better than them, with slow combat that is just not possible, you cant get out of reach against good players anymore which result in even more focus on parry whoring.
Still UK players, high ping players and bad computer/bad internet players are not the norm. They are a small percentage not to balance your world wide MMO around.
You balance your MMO around the norm, the average. Which is the standard gamer, got his equipment up to date, got good enough internet to not be bottlenecked. The normal gamer in MO I would say from experience is around the 50-150 ping range. Those above and below are the anomaly.
Yes I know few fanbois believe that, same as the fanbois believing the current state of combat and the game is good enough to go forward, which says alot.
Now change combat alittle and higher pings would gain the edge, only reason low pingers have the edge is the fact that parry whoring is fron and center in MO2.
Pat couldn’t beat tyguy, by the end of it he could barely beat me.
He can beat me pretty easily now though that the parry fundamentals is the most important skill
I beg to differ having seen atleast 100+ of their duels. Having fought them both numerous times I must give the edge to Pat since he use game knowledge to win while Ty heavily leans on his ping advantage. Now take away the ability to block, parry and counter hit in a fight and Ty loses all his edge, then he is just like any of us. Remember he was far from a top player in MO. But no way to know for sure who is better at this point, thats for sure.
Btw where you not the beyblade at that time ? Wasnt that your whole schtick to bypass your limitations ? Doesnt that kinda explain why you where able to beat him at the end ?
Kavu, read that last part again pls. Patwins got so good by training, gaining experience and using it to rise above the average players. Isnt that a good thing ?
I say we need alot more of that in combat in the game.
Now if luck was his weapon, he wouldnt be as consistent as he is.
Lets simply agree that PatWins is a superhuman with super human reflexes that makes him be able to react and bypass his ping that no other NA player can due to being bottlenecked so severly by their ping. He is the chosen one!