Immersive game play. Sometimes the que goes up and sometimes it goes down.
What if I wanted to grief a town? Who cares dude shit sounds to petty as fuck.
Towns should be pvp disabled anyways with how many players pout about their horses dying anyways. People wanted a hardcore game, but they all deny wardecs. Viknus lost a wardec to 2 people like.... Do we think this is acceptable as is in all reality?
You people aren't hardcore pvpers sounds like we just got some scared pussy MAs that like to grief horses. Personally, I could care less if they instanced towns. I think its best for the game anyways.
You know what makes me sad, legit. I know (assume?) you guys are good at the game, but I don't understand why that doesn't translate into an ability to understand advanced concepts, especially consequences of changes. Even multiple instances of Myrland are better than Instances of blue towns. Blue towns have always been open. Why are we Instancing blue towns and not red towns? Do you live in a red town? Do you think that would negatively affect your game play? If so, why don't you think it would negatively affect blue town game play? Because pvp is harder?
I don't want to grief a town. There is thievery, as I said, which requires running out of town. There are towns that you can ride a horse all the way thru. Do you know what 'petty' means? Petty in comparison to what? The queue? The queue is not my fault. You can't go from "I hate the queue" to "let's instance blue towns" and ignore all the downsides of that by looping back around to "the queue."
I said before that we should perhaps think about making blue towns safe zones and outside of the town open pvp, some years ago, and people flipped. This queue is affecting your brain. I'm completely happy w/ instanced Myrlands even if they stay forever. At least the game will be like it used to be, when it was fun.
Guardzones didn't USED to be pvp dead zones. That was SV's choice because they didn't want to hard implement a safe zone, but they basically did. Thievery, as I said, is basically DONE if you instance towns, or you have people running to the barrier. One could argue that it makes more sense to have an instance 'wall' in the middle of nowhere than it does right outside of town. Think of how many people go in and out of town. Not being able to see what's out there when you go out? That's insane. You don't think that's an immersion killer?
Again, MK and Tindrem have true entryways. They could be instanced without losing much. Towns like Bakti, Moh-Ki, Vadda, Duli, not so much. There is a lot going on outside of the town at all times. Even Tox could be instanced due to the ramp blocking off view and it being mostly a 'closed space.'
I just think it's upsetting that you guys want to grief blue players even more, albeit this time without even meaning to. Haha, it's actually more griefy to instance towns than it is to PK people, cuz like I said, LOOKING OUT of town is a big immersion factor. WOW there is a fight outside of town. Otherwise, you gotta ask your friend, hey... how many people are there, what guild, etc. It's dumb. You gotta take the L on that one.
This is legit one of the worst ideas since "remove worn short sword," and I have full faith SV will probably implement it! But as soon as you do that, you have fundamentally changed MO. As you said, most players are in towns, thus you are putting most players in instances, in an open pvp sandbox. Might be good for your ping and pvp where-ever you are trying to have it, but for the whole of the game it's ridiculous nonsense.
I dono if some of your dudes have taken up more serious drugs in the last 10 years, but this is an absolute SMH idea. I'd even call into question whether or not it would truly benefit "you people" in the long run. You people, I guess, being the opposite of "us guyse," who are apparently me and the-like.
Also, to round it up: "Towns should be pvp disabled anyways with how many players pout about their horses dying anyways. People wanted a hardcore game, but they all deny wardecs. Viknus lost a wardec to 2 people like.... Do we think this is acceptable as is in all reality?" What does that have to do with this at all? I actually agree with town wardecs not being in the game. I would accept them if they were less griefy, but instances and war decs, how do they relate?
*I* want a hardcore game because the more hardcore the game is, the more REAL it seems. I don't feel town grief wardecs are hardcore, but I can accept them. *I* believe being able to look out of a city is a HUGE part of town life and immersion. And you're wrong. I'm not a horse griefer. I'm not even the kind of dude who wants to take loot off people. I want a game that is like a world, and what you are proposing is cutting the majority of the players off from the world, as you said. That does not seem like a smart idea to me. But do you, throw some money @ devs, you might get it to happen. I'm def looking back toward when I thought MO was fun, and I hope we can get there again. Steps like this, though, are not the answer. The might help the people who want to fight in the wild, and that's definitely a big plus, but you have to look at what you are taking away.
If you have to get out a piece of paper and write "pros" and "cons" on it, do it. It's just not a good idea, and I'm surprised to hear it suggested and accepted, but, again, "you guys" are prol the ones who are gonna stay and pump money into the game, as it goes awry, so just keep suggesting it, keep donating, see what happens.