even if I am now met with hatred. I hope that the player numbers decrease and then the PvE server comes.![]()
never, I will not give up. Continue to hope for declining player numbers to then PvE.....nvm, just saw this little gem.
stop posting, uninstall the game, and go away.
can hope all you want but it's never going to happen. if it goes to shit servers are gonna go down but never a pve server.never, I will not give up. Continue to hope for declining player numbers to then PvE.....![]()
never, I will not give up. Continue to hope for declining player numbers to then PvE.....![]()
Any other ideas?
sidenote, I actually believe that a PVE-only game (single player or not) with similar systems to MO2 could be really fun and successful. A smart AAA publisher should make this happen tbh.
This game is ALL journey pretty much... ...isn't that what some of us have always been looking for?
In MO currently, I know of one lever that was public knowledge before it had a function. There are surely a (small) number of other items and locations about which one may speculate as to a future purpose.I wonder if there's anything like that in Mortal currently, or if there will ever be.
This, really just need to not respawn so this post doesnt get bumped.You guys give these people asking for PvE servers too much attention.
I dont think its a matter of giving more harsh consequences to murderers. I think its giving more incentive NOT to be. Why do you assume killing someone is a "bad decision"? Maybe to you it is, but this is a sandbox and each player should be able to judge what is good or bad.I think a pve server wouldn't be necessary if they handle murderer more harshly give them harsher consequences for there bad decisions. and fix the bug being able to report counts asap..
I dont think its a matter of giving more harsh consequences to murderers. I think its giving more incentive NOT to be. Why do you assume killing someone is a "bad decision"? Maybe to you it is, but this is a sandbox and each player should be able to judge what is good or bad.
People always bash murderers in a game so heavily focused on PvP. Yet there isn't really any reason not to. Farming rep is easy enough to let us do as we please.
If we added a basic system like the Paragon/Renegade and had different tiers with different buffs/debuffs then I think you'd see quite a difference. Until then...there is too much reward to kill whoever we want. Reputation as it stands currently is just an annoyance and creates an unfun game loop of running parcels from point A to point B.
Side note: parcels are quests for all you anti-questers. They are very boring, generic, quests.
The game was designed by and for those who wanted the full pvp full looting experience, and nothing less. Judging by its runaway success at launch it shows there is a massive market for games like MO2 as advertised. It did not need to change its vision to achieve that.
To suggest that it needs to bend its vision to cater for those who are not its target audience in order to be profitable, is to commit financial suicide. Legends of Aria is the most recent example of that, as exemplified by its extremely ill-advised 180 degree shift to go pve ruleset.
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