It's funny that you mention a sense of ownership and accomplishment because just yesterday I was watching the general MO2 Discord and the people there were talking about how complete patch notes are a necessity in modern gaming.
I don't think that the playerbase is displaying a sense of ownership if they expect and demand that any new changes to their hobby be explicitly detailed to them in an itemized list before those changes ever take hold. Some of these people are the same people who hold the 'hardcore' banner high, too, which seems a little ironic to me.
Then again, I think everyone including myself is a moral hypocrite, so I'm not surprised by their attitude.
In BatMUD, one of my favourite things to do was to visit old (old) locations and search for secret rooms. Some of the dungeons in BatMUD have been created 20 or more years ago by people who have since moved on from the project, and any secrets those locations hold (unless old players have remembered them) are basically lost to time. There is a sense of secrecy and guardianship in BatMUD over secret items, locations and other rare things, which is sort of like MO2. I call this practice 'digital archeology'. I've had game nights with very clever people in BatMUD where all we did was hang out and try syntax after syntax on a secret panel or hidden button in some out of the way location. It's not often that we found a way into some dusty piece of ancient code, but it happened once or twice... I wonder if there's anything like that in Mortal currently, or if there will ever be.