And this my friends is why I say magic is OP. Cant be parried. Same with MA.
To actually contribute to the topic. I think a possible solution is make parry damage higher. If you sit there getting hits for 5's over and over its going to add up. And then make big boy weapons that are slow and garbage do extra parry damage.
Parry hits could also lower the person parryings stam so that they cant just be full stam while they sit back and do nothing while the person actually trying to win blows stam.
Also you should be able to stam up while swinging and not sprinting. That way if they stand there parrying you can stand there swinging and eventually will get a hit in / they die to parry damage if they never fight back.
@Teknique I love how you can hit him before he does an animation and he can still get a parry lmao. Fighting as nubs in this game is fun but the second players know what they are doing and arent using a nerf sword that swings at the speed of light, the melee combat 1v1 is just so lame.
At the end of the day theres not a ton SV can do while wanting the melee combat to be parry based. Because this is always what happens, its the same reason I hate Mordhau. Its just a parrying contest, which if one player is good a worsep layer will never land a hit. and 2 good players its just an aids fest of doing jank stuff to try and get a hit in. I greatly prefer hit trade based combat. Then you are always doing some damage, but the better player will land better/more hits and win. Which is a lot more how MNO1 played. Because ping and parrying was jank so a lot of players just ran around and tried to out trade. The second I would fight a player who was good at parrying and had good ping it stopped being fun. Sadly in MO2 this is everyone because parrying is much easier.