if we all had the same connection, same ping, same rigs, same everything then yes, you could make parrying a lot harder to do( smaller time window/smaller cone/more timing dependent). that would raise the skill level required to take no damage. This would favour an aggressive play style, and turtling would be only for the super skilled.
however, since its practicly impossible withthe 1 server thing, you have to do the best you can taking in consideration that there will probably be 100+ ping difference on average between combatants, and the biggest problem with high ping disparity is blocking, not hitting. Its not skill if somebody hits you before you can even see him move. Its bull shit.
Now, your argument is that they favoured defensive play style over offensive style. But i disagree, they tried to fix the problem, which was having enough time to even see an attack. Hitting wasn't a big problem.
my argument is that is better to have the problem that is easy to parry, than not being able to at all.
Or I present a third angle which is the fact we're forced into a single server region which then compromises MANY mechanics including the combat of the game.
Star Vault shouldn't try to 'make the best' of a single server, they should just give us server regions and stop crossing their arms like a kid upset refusing to apologize for the bad idea of a single server.
The game would be MORE SUCCESSFUL if the actual MECHANICS weren't BALANCED around HIGH PING PLAYERS.
I'm not even suggesting multiple regional servers. I'm saying two-- PERHAPS THREE, at most. EU players have been favored twice now having it close to where they are, whilst the rest of the world has basically been shit on because of it.
All we ever hear though is Henrik toying with the idea of making different continents have different server regions geographically.
"yeah yeah might give sarducca to NA" ... Just fuck off with that shit.
NA deserves a server. EU deserves a server. A potential third I would say is Oceanic players. Then just let people play on whatever server they choose, and allow them to switch at will. Then people can play with their friends, and it can even function like how Rust does where there are different servers which will have different environments.
But then you have the soft headed players who literally cry that "that isnt mo though!" It's not MO anymore anyway the way its designed.
Stop compromising and settling for worse gameplay because you want to allow people with absurdly high ping to all play in one place. It's stupid. Really, really stupid.