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  1. Runaljod

    Nerf Veela

    Wish one of the 7 people working on this game would work on some real balance rather than taking a glance at the race/population distribution (including roleplayers) and calling it good.
  2. Runaljod

    Fish encyclopedia

    RIP fishing. Was a fun couple months I guess
  3. Runaljod

    Fish encyclopedia

    Black Whiskerfish meat is worth 33gold a stack now. Ouch.
  4. Runaljod

    Can we buff fit/lean/skinny etc?

    Fat dex mages*. Bulging Sheevra to be specific
  5. Runaljod

    Can we buff fit/lean/skinny etc?

    I am also for mage centered bonuses being taken from fatter weight classes and loaded into lighter ones. Currently mages are drawn to playing fat builds because they offer the most mana and magic damage potential while also giving you more health. They could simply change Bulging to +5 INT +10...
  6. Runaljod

    Please lock Keeps until siege is in the game.

    Housing can be left out at launch and held off while they finish up TC and sieging mechanics then introduce it all at the same time. Seems the most fair thing they could do for the players.
  7. Runaljod

    Fish encyclopedia

    I did play MO1 but as a casual. I never touched fishing back then. I understand it took a long time to discover these things but most of what you mentioned is publicly shared information now. Anyone can easily find out how to extract/refine any known resources, learn baseline alchemy, what...
  8. Runaljod

    Fish encyclopedia

    I don't think there's anything wrong with sharing information about a craft. It's bad enough that there are MO1 players who know everything about it already so it's hardly a fair advantage going into launch with so much profit potential. Let me ask you this: Do areas overfished by too many...
  9. Runaljod

    The Good Idea Fairy

    Yeah!
  10. Runaljod

    Taming and Animal Care (As they are now) Should be Crafting Skills

    After almost a year the topic of domestication skill bloat arises again.. The default argument is that domestication has a mountain of primary investment because using pets in combat is not player skill related enough to justify its immense power. I'm sure that we would all love to see more...
  11. Runaljod

    compilation: new players early experience frustrations

    They could raise DEX to ~75 at creation and put a lock on it being lowered, with a informative message if you unlock it. Also agree with movement skills being somewhat leveled off the rip.
  12. Runaljod

    Beta Patch Notes 0.1.10.5 Discussion

    Down with the fat mages.
  13. Runaljod

    Utility Spiritism Spell Idea: Spirit Lantern

    Better if they just move Light Orb from Elementalism to Ecumenical. It's not a elemental spell as far as I can tell. Also like the idea of a spirit lantern so maybe when they get around to adding these "belt lanterns" they could allow for a spirit box to be equipped in the same way. How filled...
  14. Runaljod

    NPC Aggro

    Sounds like from today's stream there are some "tools" coming to manage aggro. There is yet hope!
  15. Runaljod

    NPC Aggro

    For a game with no crowd control having no way to manage aggro as a mage is terrible. If a powerful enemy decides it wants to kill you there's nothing you can do to break that focus. how is this "advanced AI"? New players trying this game with their friends will die to what appears to them to be...
  16. Runaljod

    A few ideas to make Spiritism much better IMO.

    It is intended to sell them to vendors as well for a small profit. This was a thing in MO1 and Henrik confirmed it should be in MO2 but isn't hooked up. This will give mages a way to make money since they suck at normal FF or MA content. The boxes will be worth nothing on the broker for many...
  17. Runaljod

    A few ideas to make Spiritism much better IMO.

    A - I don't mind the dying but I would love to see a more dematerialize while channeling. This would look really cool but function the same. B - This seems unnecessary. C - The only way I can think of this not being busted is to have a expensive, very small bag (like the 5 slots proposed) and it...
  18. Runaljod

    Henrik, please hire someone else to work on magic schools

    This is an assumption. We have no idea what finished staff magic will be like.
  19. Runaljod

    Henrik, please hire someone else to work on magic schools

    Spiritism definitely does not offer enough utility to justify it's 200 point investment, and there's not really much fun to be had with it. Anytime to do group content you definitely want a spiritist in the mix, but nobody wants to be the spiritist..
  20. Runaljod

    Guild bank/More in-depth guild interface

    In a game about territory control and group play, where balance is done around specifically large scale groups. Yes, I can't believe we don't already have a "guild banker" in every single town on the map. Basic functionality that would save a lot of people trouble.