The Good Idea Fairy

Cold

New member
Oct 17, 2021
6
16
3
  • Please give us a keybind and a UI indicator for criminal actions.
  • Veterinary and normal bandaging should be useable on other players, as well as their horses and pets.
  • Parcels should be lootable and offer a chance for more rep or more gold that increases the further you take them from their origin.
  • The stairs inside the courtyard of a castle should be removed, to prevent attackers from gaining access to the walls.
  • The guild UI needs some filter options and a search bar.
  • The chat window needs some color, size, and tab customization options, as well as the ability to block chat from specific players.
  • Spell scrolls should be consumable as a single use right click or hot button castable spell with no reagents required.
  • Bakti needs a well.
  • Spell icons should have a colored border to indicate their magic school instead of being all one color. We liked the old icons better.
  • Mercenary Plate shoulders block too much line of sight. Please reduce the size from the player's POV.
  • The song used in the new trailer should be incorporated into the game soundtrack.
  • It should be necessary to initiate food consumption a second time before going overweight. You should only be able to change weight class intentionally.
  • Please add quivers as a craftable item in various capacities from 25 to 100.
  • Training dummies in guarded towns need a high fence around them to prevent griefers from shooting pets from outside town/guard zone.
  • When failing to craft an item due to insufficient materials, please give us a message that indicates how much of the missing material we need.
  • Saddlebag UI should remember the last place you positioned it on screen, and display the total weight of the contents vs total capacity.
  • Make the teleport statues in Haven a little larger and more obvious. Half of help chat is "How do I leave Haven?"
 
Last edited:
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Deleted member 44

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"No Criminal Action" option should be removed from the game. Care bear pro grief mechanic BS. Hit checking without consequences if you can kill someone.
 
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Tzone

Well-known member
May 16, 2021
2,468
1,446
113
"No Criminal Action" option should be removed from the game. Care bear pro grief mechanic BS. Hit checking without consequences if you can kill someone.
I like being able to not be blue blocked but it is being abused for guardzone PvP and having no friendly fire. Perhaps a cool down that turns it off after the first time you hit someone.
 

ArcaneConsular

Well-known member
Oct 27, 2021
873
536
93
If they add a explain the incident to the guards option then sure, until then no, probably the worst suggestion I've seen posted in this game forum
 

Najwalaylah

Well-known member
May 28, 2020
1,043
1,006
113
37.76655478735988, -122.48572468757628



  • The song used in the new trailer should be incorporated into the game soundtrack.


  • When failing to craft an item due to insufficient materials, please give us a message that indicates how much of the missing material we need.
Other suggestions in this cluster of fairy gifts are getting no reaction, so —
  • Spell scrolls should be consumable as a single use right click castable spell with no reagents required.
If they have no other use, why not? Let some of them go out in a blaze of <spell effect>, rather than molder & crumble & take up bank & inventory space for an indeterminate amount of time.
  • Bakti needs a well.
Vadda used to need (LACK) a well, and it created an opportunity to fetch in water! But in the long run, it was just easier to go do stuff requiring water in some other place where water was easier to get. (Bakti used to be one of those places.) As far as looks go, it's hard to think of a dry camp (a place where you have to haul in water) as a town worthy of the name. I'd be in favour of this one.
  • Sators should give clade XP.
I don't see why not. It could be that Star Vault has long-term plans to give them some kind of faction, and make a point to being 'friends' with them, but
a)
I doubt it and
b) SV could figure a way around it for those who wanted to gain Sator faction in the far-flung future.

  • It should be necessary to initiate food consumption a second time before going overweight. You should only be able to change weight class intentionally.
Since it's a low-fantasy MMORPG, why not have a toggle between "eating for social reasons" vs "eating for nourishment" (meaning maintaining weight, filling reserves, adding stats, shrinking, growing, gaining any effect that food & drink can or will have excpet being poisoned or intoxicated)?

You really should be able to change weight class intentionally, as well as 'eat whatever you want' and never gain a g/oz if you're on the skinny side. I'm not sure you should be able to maintain that magickally intelligent fat or those slabs of muscle without eating enough, though. The number of taverns and their significant place in life on Nave, along with more animations, tell me that it's going to look weird if everyone's at a table with food or beer and no-one's eating or imbibing. Star Vault really should sort that out.
  • Please add quivers as a craftable item in various capacities from 25 to 100.
To be equipped where, currently, naked arrows would go? In effect, that would be like a dream come true for archers. If it requires changes to the avatar's appearance, expect it to take a long, long time to come.
 

Cold

New member
Oct 17, 2021
6
16
3
  • Please add quivers as a craftable item in various capacities from 25 to 100.
To be equipped where, currently, naked arrows would go? In effect, that would be like a dream come true for archers. If it requires changes to the avatar's appearance, expect it to take a long, long time to come.

Yes, I would say to be equipped in the current arrow slot (which actually has a shadow icon of a quiver in it), implement as soon as possible, and just change the shading or skin of the quiver model rather than make new models.
 
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Craigellis

New member
Jan 1, 2022
1
0
1
  • Please give us a keybind and a UI indicator for criminal actions.
  • Veterinary should be useable on other players' horses and pets.
  • The stairs inside the courtyard of a castle should be removed, to prevent attackers from gaining access to the walls.
  • The guild UI needs some filter options and a search bar.
  • The chat window needs some color, size, and tab customization options, as well as the ability to block chat from specific players.
  • Spell scrolls should be consumable as a single use right click castable spell with no reagents required.
  • Bakti needs a well.
  • Sators should give clade XP.
  • Mercenary Plate shoulders block too much line of sight. Please reduce the size from the player's POV.
  • The song used in the new trailer should be incorporated into the game soundtrack.
  • It should be necessary to initiate food consumption a second time before going overweight. You should only be able to change weight class intentionally.
  • Please add quivers as a craftable item in various capacities from 25 to 100.
  • When failing to craft an item due to insufficient materials, please give us a message that indicates how much of the missing material we need.
  • Saddlebag UI should remember the last place you positioned it on screen, and display the total weight of the contents vs total capacity.
  • Make the teleport statues in Haven a little larger and more obvious. Half of help chat is "How do I leave Haven?"
Agree to this so much
 

angry

New member
Jan 16, 2022
1
0
1
  • Please give us a keybind and a UI indicator for criminal actions.
  • Veterinary and normal bandaging should be useable on other players, as well as their horses and pets.
  • The stairs inside the courtyard of a castle should be removed, to prevent attackers from gaining access to the walls.
  • The guild UI needs some filter options and a search bar.
  • The chat window needs some color, size, and tab customization options, as well as the ability to block chat from specific players.
  • Spell scrolls should be consumable as a single use right click or hot button castable spell with no reagents required.
  • Bakti needs a well.
  • Spell icons should have a colored border to indicate their magic school instead of being all one color. We liked the old icons better.
  • Mercenary Plate shoulders block too much line of sight. Please reduce the size from the player's POV.
  • The song used in the new trailer should be incorporated into the game soundtrack.
  • It should be necessary to initiate food consumption a second time before going overweight. You should only be able to change weight class intentionally.
  • Please add quivers as a craftable item in various capacities from 25 to 100.
  • Training dummies in guarded towns need a high fence around them to prevent griefers from shooting pets from outside town/guard zone.
  • When failing to craft an item due to insufficient materials, please give us a message that indicates how much of the missing material we need.
  • Saddlebag UI should remember the last place you positioned it on screen, and display the total weight of the contents vs total capacity.
  • Make the teleport statues in Haven a little larger and more obvious. Half of help chat is "How do I leave Haven?"
+1 all should be implemented
 

Tashka

Well-known member
Dec 4, 2021
666
416
63
Directional modifiers shouldn't affect blocking when "directional modifiers charge attacks" is on.
Items in bags should go move inventory when right clicked, not the container the bag is in (like bank).