- Please give us a keybind and a UI indicator for criminal actions.
- Veterinary and normal bandaging should be useable on other players, as well as their horses and pets.
- Parcels should be lootable and offer a chance for more rep or more gold that increases the further you take them from their origin.
- The stairs inside the courtyard of a castle should be removed, to prevent attackers from gaining access to the walls.
- The guild UI needs some filter options and a search bar.
- The chat window needs some color, size, and tab customization options, as well as the ability to block chat from specific players.
- Spell scrolls should be consumable as a single use right click or hot button castable spell with no reagents required.
- Bakti needs a well.
- Spell icons should have a colored border to indicate their magic school instead of being all one color. We liked the old icons better.
- Mercenary Plate shoulders block too much line of sight. Please reduce the size from the player's POV.
- The song used in the new trailer should be incorporated into the game soundtrack.
- It should be necessary to initiate food consumption a second time before going overweight. You should only be able to change weight class intentionally.
- Please add quivers as a craftable item in various capacities from 25 to 100.
- Training dummies in guarded towns need a high fence around them to prevent griefers from shooting pets from outside town/guard zone.
- When failing to craft an item due to insufficient materials, please give us a message that indicates how much of the missing material we need.
- Saddlebag UI should remember the last place you positioned it on screen, and display the total weight of the contents vs total capacity.
- Make the teleport statues in Haven a little larger and more obvious. Half of help chat is "How do I leave Haven?"
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