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  1. Kaemik

    Combat Suggestions [Feedback]

    Fair enough. But I can take a good chunk of your healthbar with me which is more than I can do to a skilled player right now. So I'd just take a good nodachi (has a good reach, fast attack, and not too bad of stam drain) sprint into my opponent and see how many hits I can land before they take...
  2. Kaemik

    Combat Suggestions [Feedback]

    Ok so are "slower blocking" and block delay the same thing or are we arguing two separate subjects here? I would definitely advise you to use the term "block delay" or "delayed blocking" from now on if that's what we are arguing as "slower blocking" conjures an entirely different idea to mind...
  3. Kaemik

    Combat Suggestions [Feedback]

    We had a conversation in another thread where you seemed to be advocating for a delay between parries. Which I opposed on the grounds that it's too nice to button mashers like me. If there is a parry delay I will just charge at my enemy in berserker mode and swing wildly with a fast-attacking...
  4. Kaemik

    Combat Suggestions [Feedback]

    That comment is not really directed at you. I'm not really clear what changes you want at this point man.
  5. Kaemik

    Should blocks have a cooldown before you can block again

    *Laughs maniacally in dominator*
  6. Kaemik

    Should blocks have a cooldown before you can block again

    If anything real life is more favorable to a smaller force because of the lack of respawn mechanics. There are quite a few examples of numerically smaller armies winning against larger ones even ignoring fights that can be accounted for by things like technological superiority. Smaller force...
  7. Kaemik

    Combat Suggestions [Feedback]

    Not at all. I'm not arguing twitch skill needs to be removed from the game. If I wanted that I'd be playing a turn-based RPG, not even games like Halo. I'm just arguing a game is not more hardcore or "better" simply because it places a huge emphasis on those elements. I personally find game...
  8. Kaemik

    Combat Suggestions [Feedback]

    Precisely why I hate it. Reflexes and aim aren't everything. Some people are just a bit slower than others. Sometimes the server for the game you play is in EU but you're in west coast NA. Halo didn't reward raw twitch skill the way COD does but I feel like tactics and game knowledge were vastly...
  9. Kaemik

    Combat Suggestions [Feedback]

    Well in the FPS example I can defiantly speak from a bit of experience. I am very much capable of 1vXing in the older Halo titles even though they have a much longer average TTK than say, Call of Duty which I won't touch with a 10 foot pole. The way I would 1vX in Halo is tactics. I knew every...
  10. Kaemik

    Combat Suggestions [Feedback]

    I don't think it's quite as cut and dry as that. I can partially agree that there are mechanics like frequent stuns and knockdowns that are very pro-zerg as they leave even the most skilled player sitting there helpless as they get wailed on by multiple people. But there are also mechanics which...
  11. Kaemik

    Race/Clade Naming Conventions

    I would post this in the role-play section but it's not in-character. Mods, you should make a lore-discussion section under Role-Play ***** So I wanted to discuss naming conventions. Hopefully someone who knows more about lore than I do can help me out here. The races in-the game are like this...
  12. Kaemik

    Combat Suggestions [Feedback]

    I'm not clear what you are arguing for. As I said (And this may be a language barrier issue) you tend to use imprecise wording for some things that makes it a bit difficult to read your intent. I know from another topic you want parry to be momentarily disabled after an attack lands. And while...
  13. Kaemik

    Combat Suggestions [Feedback]

    Yeah. I wonder where people saying "You can super easily parry every blow" are located. I hope the real game ends up East coast US. That's way fairer to most players since there is a strong split of west coast and EU guys. Because I'm definitely not feeling it's too easy to land 100% of my...
  14. Kaemik

    Combat Suggestions [Feedback]

    Well like I said I had 5 days of practice if I subtract days I've done nothing but spreadsheets and I am still not there yet. But I'm just naturally bad at anything that takes good reflexes and I think I have a latency issue compounding that. At least it seems some of the swings connected when I...
  15. Kaemik

    Combat Suggestions [Feedback]

    Of course you agree I'm trash at melee. Everyone who has fought me does. XD But yeah if their opponents were using good team tactics and still getting slaughtered then you have a valid concern something is wrong. But whenever that's the case I think the first tree to bark up usually is "Is...
  16. Kaemik

    Combat Suggestions [Feedback]

    Zerging is a real concern and I say that as someone who is utter trash at melee. A really skilled player SHOULD be able to 1vX really bad players if they play their cards right. Fights shouldn't be entirely determined by whoever can bring the most numbers to the field. If they were wading...
  17. Kaemik

    Combat Suggestions [Feedback]

    Honestly if what we want is a skilled player to show up someone who sucks while naked then parry meta is perfect. As much as people exaggerate how easy it is to parry, you cannot come into this game and start getting 100% parries 5 minutes into your first day of play. It takes more talent than I...
  18. Kaemik

    How Should Mounted Combat Look in MO2?

    No no. In this system, I'm talking actually about the stand and fight mechanic of Conan exiles. You want to keep your horse moving in such a way that your target is in-front or to the side of you and keep taking swings that direction. If you keep them in your damage sweetspot and keep swinging...
  19. Kaemik

    How Should Mounted Combat Look in MO2?

    I was thinking more like I said you'd get dismounted when your mounts stam hits 0 and you could make certain weapons/attacks do huge bonus stam damage to mounts. Like a brace would just one shot the stam bar of any mount while a bill might do huge bonus stam damage per hit. Some kind of stress...
  20. Kaemik

    How Should Mounted Combat Look in MO2?

    Oof. Not stopping on a dime is a good idea and that's how it worked in Conan Exiles but if a mounted charge can be parried then I don't think literally anyone will play mounted melee. The entire point of a mounted lance charge is it's a god-tier alpha strike but it's not supposed to be super...