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  1. Kaemik

    No 3rd person confirmed

    I LOVE the force first-person aspect of this game. In every single player game where first person is well integrated, I play in first-person perspective because that's the way I enjoy playing games. In every competitive multiplayer game, the first thing I do is zoom my camera out as far as it...
  2. Kaemik

    Why don't we all just play MO1 until M02 comes out?

    I've been pleasantly surprised by how chill and respectful most people in alpha are. Most people in alpha aren't going to attack you at the crafters, aren't going to priest camp you, and to a large degree won't even take the last hit if they get you to mercy mode. (Though I expect the last point...
  3. Kaemik

    Why don't we all just play MO1 until M02 comes out?

    Nope. I've played a bit of MO1 lately to help get an idea of things I should possibly anticipate and test for in MO2, but MO2 data is just so much for useful in preparing myself in what is to come in MO2. MO2 skills are more useful in preparing for MO2. I wouldn't mind joining in on a "Knock...
  4. Kaemik

    How Should Mounted Combat Look in MO2?

    MO1 had one of the best-mounted combat systems I have ever experienced. Until last year I would have even said THEE best. But that's an extremely low bar to set, unfortunately. Calls for great mounted combat are as old as MMOs themselves so let's start by breaking down why most games have failed...
  5. Kaemik

    Combat Suggestions [Feedback]

    By vulnerability do you mean time-to-kill? Some of the words you use in that post are a bit imprecise so it's hard to tell exactly what you're trying to convey. If we're discussing time-to-kill, I found to a large degree as time-to-kill goes up so does my enjoyment of a game. For instance, I...
  6. Kaemik

    Combat Suggestions [Feedback]

    We don't know that. We don't know how magic is going to work in MO2 yet. Melee works very differently and magic may too. Like I said. I want to see how it all plays out before we go around cranking too many dials. Dropping parry could be a major misstep if melee is MEANT to be slow at killing...
  7. Kaemik

    Combat Suggestions [Feedback]

    I'm not sure block SHOULD be adjusted. The fact you can ignore parry is a major part of the reason you would play archery/mage. Archer doesn't feel at all OP to me in the current meta so if melee gets better at dealing with melee I think it will feel distinctly gimped. It gets used little enough...
  8. Kaemik

    Combat Suggestions [Feedback]

    We can. My point is more, skip the balancing altogether for now. It's too early to be making balancing pass after balancing pass when we don't even understand what we're balancing things against. Get every single major role in the game and THEN do a balance pass.
  9. Kaemik

    Combat Suggestions [Feedback]

    I think the issue is that you never usually get to play a game long at this stage of development. There is literally a single role. The build we have now (melee with bow) is totally doable in-game. It's doable in MO1 even. You can fit all the current skills on a single character most likely...
  10. Kaemik

    Should blocks have a cooldown before you can block again

    I wouldn't call it low cost at all. If it's exclusive to heavy weapons and has a huge cost beyond the normal cost you'd potentially drain like half your stam in one swing. Especially given you're probably going to want to sprint into the target as you swing. And yes it could be very effective in...
  11. Kaemik

    Should blocks have a cooldown before you can block again

    Personally, the reason I recommended block breakers is that they would have the potential to increase skill. I'll specify more. So a block breaker would be a heavy attack with a much higher stam cost. If it isn't blocked but lands it would do the damage of a fully charged hit and stagger your...
  12. Kaemik

    Should blocks have a cooldown before you can block again

    I'm not sure if I'm against it but I'm sure as heck going to test it now. XD Appreciate the tip.
  13. Kaemik

    Should blocks have a cooldown before you can block again

    No for sure. If this were implemented I would take a fairly light weapon and just absolutely spam. Especially if dual wielding got in then I'd offhand a dagger and something heavy to break the block then smash them with something big. If we want a block breaker attack I say just make a block...
  14. Kaemik

    The Game isn't Ready [Poll]

    Yeah. I'm in not huge rush. There are a lot of benefits to playing the alpha right when you can go and grab a 10k stack of tungsteel from a barrel next to the crafters and you have most your skills at 100 upon login. Every patch they add I'm leaning things that I know would be much harder to...
  15. Kaemik

    The Game isn't Ready [Poll]

    I feel like their intent is to start this off small and grow it. When you're saying your a month out from early access that's usually within the timeframe a lot of games would start heavily investing into ads but I'm not sure there are any Mortal Online ads out at the moment. I feel like their...
  16. Kaemik

    Should Mortal Online 2 Have "Siege Windows"?

    In Darkfall you had to drop a siege stone to declare a siege. 24 hours after a siege stone was dropped the siege would go live. For the first hour of the siege, the siege stone could be destroyed. If the siege stone survived the first hour of siege the attackers could attack the bindstone of the...
  17. Kaemik

    Should Mortal Online 2 Have "Siege Windows"?

    Nah I'm totally cool with PVE being involved in sieges. I don't think the highest levels of territory control really the appropriate place for pure player vs. player battles decided over the course of a few hours. I've just never found the level of player involvement that goes into taking cities...
  18. Kaemik

    The Game isn't Ready [Poll]

    Honestly, that's perhaps the feature I am most excited about, the map is pretty large, some of the resources are very localized, and the banking is localized. I feel the speed at which you could traverse the entire map in MO1 once you had mounts really hurt traders as a profession. Traders are...
  19. Kaemik

    The Game isn't Ready [Poll]

    It will. And it's going to happen if they release tomorrow or 2025. Niche MMOs AND early access MMOs both get bombed to hell by people like those lovely posters on MMORPG.com just looking for the next polished fully finished WoW Clone. If you're expecting to see anything better than "Mixed...
  20. Kaemik

    Taming and Animal Care (As they are now) Should be Crafting Skills

    Honestly, I would love to see entire magic schools end up under professions. In Dungeons and Dragons, a great deal of spells have no practical application in combat. MMOs pretty much distilled out all the combat spells and ran with those. But there are some games such as Wurm Online were you...