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  1. Kaemik

    Should Mortal Online 2 Have "Siege Windows"?

    Well yes, but no. Sieges as we see them in movies and video games are these huge climactic fights of soldiers crashing together and whoever's still standing at the end wins. That was the far minority of sieges in the ancient and medieval world. Most sieges of well-defended positions could last...
  2. Kaemik

    Should Mortal Online 2 Have "Siege Windows"?

    The problem I see that any siege system has to address is that these games are trying to simulate virtual lives and empires but people have real-world lives to live. Any system that resolves the outcome too fast means that a player who is willing to drop everything and be on the moment a siege...
  3. Kaemik

    Should Mortal Online 2 Have "Siege Windows"?

    I have no issues with AI doing my fighting for me as long as the AI is there because of actions taken by players. I hate putting weeks into, months, or years into the development of my guild's home only to have no impact on the fight where we lose it because it happened while my parents were...
  4. Kaemik

    Taming and Animal Care (As they are now) Should be Crafting Skills

    So I've pointed out multiple times domination belongs in action points because it yields pets that give an advantage during combat and cannot be traded. And I contrast that to taming where you need 0 taming to control a pet that would take 100 taming to tame. Do I really need to explain it again...
  5. Kaemik

    Combat Suggestions [Feedback]

    Because the primary gripe I'm seeing is that anyone with decent reflexes can sit there and just parry attacks all day. That doesn't even play out quite as true in current group fights, it's mainly a problem with 1v1s where yeah if you're using bandages I've had 1v1s where the guy I was fighting...
  6. Kaemik

    Combat Suggestions [Feedback]

    "If you ever find yourself in a fair fight, someone has seriously ****ed up." I played enough of MO1 to know that's as true here as it was in EVE. If you think 1v1s matter in an Open World PvP sandbox one of us is living in a dream world. And it isn't me.
  7. Kaemik

    Combat Suggestions [Feedback]

    I highly disagree. 1v1 is the lowest form of PvP and should never be the basis of PvP balance in an MMO. As someone who usually plays a healer, tank, or when possible a tanky healer... I'd say in more games than not I straight refuse to 1v1 against my own class because the fight is boring in...
  8. Kaemik

    Combat Suggestions [Feedback]

    I really want to see magic, taming and mounted combat make it in before we spend too much effort balancing foot fighters. As far as I see it, infantry seem to be the tanks of this combat system. They get up front and center, are hard to kill, and screen for archers, mages, minion masters etc...
  9. Kaemik

    Should Mortal Online 2 Have "Siege Windows"?

    Anyone ever play the old Star Wars Battlefont 2? Not the super recent one but the one some of us played back on the original Xbox. It had this system where there were various "key points" on the map and as both sides fought not only did they lose troops in the actual fighting but whichever side...
  10. Kaemik

    a quick fix to both combat and weaponcrafting

    Fun > Realism where they conflict. Sometimes realism IS fun. That's why I say I want to see lances overtake donkey hammers as the mounted weapon of choice. The donkey hammer meta was good for a lul but feeling like the most iconic weapon of cavalry charges is nonviable and you need to use a...
  11. Kaemik

    a quick fix to both combat and weaponcrafting

    Right. I might do something like if you hit 0 stam (the mount's stam) on mount and then take damage you get thrown (It works that way in Conan Exiles too) certain polearms with a specific primary skill do huge extra stam damage to mounted combatants and one-shot their stam / auto-throw them if...
  12. Kaemik

    a quick fix to both combat and weaponcrafting

    If this system went live it would be cool to see mounted attacks made parryable, a weight bonus given to weapons used while mounted, some kind of major penalty given to weapons that weight too much, and lances being made immune to parry / heavy weapon penalty entirely. Then you'd see lances...
  13. Kaemik

    Taming and Animal Care (As they are now) Should be Crafting Skills

    "Fully-fledged in a specific field" implies a butcher will have enough points that they won't have to give up most their zoologies to take full relevant lores but it still constitutes we'll need to make meaningful choices about what gets into our build. Like anyone concerned ____ means "everyone...
  14. Kaemik

    Taming and Animal Care (As they are now) Should be Crafting Skills

    I'll bet you 10k ohgmium when the game goes live that whatever number is final will be within 200 points of 1100 for each tree. And for the point that I made, that we will have to consider our skill choices carefully that will hold true to some degree until like 2500+. Much less 1300 tops. If I...
  15. Kaemik

    Taming and Animal Care (As they are now) Should be Crafting Skills

    I doubt they'd go with much more or less than 1100 points on either side. If they went up much the "everyone can do everything" argument will be much more true and if they went down very much you wouldn't even have the points to full spec a great deal of combat or crafting professions. In...
  16. Kaemik

    Parry: A suggestion to simplify it.

    I don't use the alt key at all. I just right-click and then drag the direction I want to block. The direction you drag corresponds to the direction you would need to drag to make the attack you are trying to block. Click+drag down is thrust by default so Click+drag down parries the thrust by...
  17. Kaemik

    Taming and Animal Care (As they are now) Should be Crafting Skills

    When you go into your professional skills it says like 20000/1100 so it's pretty reasonable to assume 1100 is the intended cap for when a cap gets implemented. "Everyone is going to tame for themselves" "Everyone is going to mine for themselves" "Everyone is going to make their own weapons"...
  18. Kaemik

    Taming and Animal Care (As they are now) Should be Crafting Skills

    Honestly, I think breeding always should have been a skill that took points. I'd consider a line like this profession side: Taming(Pri) --Creature Care(Pri) --Breeding(Pri) ----Husbandry(Pri) Breeding would be a new skill that allows you to breed more powerful creatures the higher you get it...
  19. Kaemik

    Taming and Animal Care (As they are now) Should be Crafting Skills

    I think the roaming mobs is going to be HUGE when it comes to taming. In MO1 there were predictable spawns for all the major tamables so you can say, always go to the right spot in the desert and get a desert horse. In MO2 I imagine most of the tamable creatures will randomly wander. I'm...
  20. Kaemik

    Taming and Animal Care (As they are now) Should be Crafting Skills

    That's my hope. Hopefully they see how keeping professions under combat tree is a violation of the changes they promised to make in MO2 and ignore people saying otherwise just like they should have ignored people saying races were balanced in early MO1.