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  1. Kaemik

    Outposts as the Mechanic to Prevent Ninja Sieges

    This is entirely based on an assumption they cost too much and take too much time to rebuild. Suppose it takes say, 5-10 minutes to flip via whatever the flip mechanic is (Destruction, kill all the guards, etc). Once you control the area it takes 1 minute and 200 wood to repair it, turning it...
  2. Kaemik

    Outposts as the Mechanic to Prevent Ninja Sieges

    Dude, I already answered the question in the OP and when someone else asked it. Points 2 and 3. If you only push while the other group is offline then: A. The other group is offline all the time. In which case they deserve to lose their keep / not be able to take yours. B. You aren't ever...
  3. Kaemik

    Outposts as the Mechanic to Prevent Ninja Sieges

    And there isn't one suggested here. Your opponents could make a push on you at any moment to begin the conflict needed to siege your keep. It just won't be something resolved quickly. If they're going for a blitzkrieg campaign of taking your keep as fast as possible by dominance of outposts...
  4. Kaemik

    Outposts as the Mechanic to Prevent Ninja Sieges

    It's a multi-phase thing. Small group PvP over outposts. If the attacking group fighting over the outposts is successful, then they can weaken the keep sufficiently to make a push against it. Given the slow build-up and slow decline of the bonuses, once you make the push on the keep you can...
  5. Kaemik

    Outposts as the Mechanic to Prevent Ninja Sieges

    So was it at all a thing where you would go and bust a bunch of towers while people were offline, and then they would go rebuild them, and then you would go bust more, and then would rebuild them until one side ran out of gold or patience? If so I think that would constitute the most meaningful...
  6. Kaemik

    Outposts as the Mechanic to Prevent Ninja Sieges

    An unconscious advocation of other mechanics I want. Eventually I'd like to see it fleshed out into a system where it's more than just towers. Like you might have something like a spot next to a lot of ore that you can put a mining outpost to lower the decay rates on rocks for friendly miners...
  7. Kaemik

    Outposts as the Mechanic to Prevent Ninja Sieges

    Point 2 and 3 Like they can do it. But it's not going to mean much if they don't follow through and keep pressure on over a longer time.
  8. Kaemik

    Outposts as the Mechanic to Prevent Ninja Sieges

    They had point 2 as well? Because I'd consider point 2 the most essential point on the list. Point 3 also is very important to how the system would feel overall.
  9. Kaemik

    Outposts as the Mechanic to Prevent Ninja Sieges

    The Mechanics I'm Suggesting: 1. Outposts Should Give Buffs to Keeps that Make Direct Assault Nearly Impossible, Even if No Defenders are Online. Why? Because doing this shifts the focus from direct keep assaults to more prolonged battles over outposts. There are many smaller battles that can...
  10. Kaemik

    Lack of offline protection will cost the game

    If the tools exist to do little things to wear them down over time, yes. In that case say someone tries to build an empire that covers the whole map so they can own everything. Eventually everyone who isn't with them will be against them. Twenty little tiny groups just consistently harassing...
  11. Kaemik

    Lack of offline protection will cost the game

    It definitely does deal with the issue of losing your entire keep while you're offline if the buffs go down over time as I suggested as opposed to just "you lose the outpost, you lose the buff". If you want it to be more than just a gold check where the enemy attempts to wear down the defending...
  12. Kaemik

    Lack of offline protection will cost the game

    Great, do you have any issues with the arguments I'm actually making or just care to continue about how I shouldn't make any points at all because I don't claim MO1 vet status?
  13. Kaemik

    Lack of offline protection will cost the game

    One issue with short siege windows that I saw a lot in Darkfall if the whole siege goes down in an hour or two you guy gets that isn't actively involved in the engagement that come to the sieges just to "scroach" AKA steal gear of the bodies of dead people. I've actually seen entire sieges have...
  14. Kaemik

    Lack of offline protection will cost the game

    They're pretty significantly different. Whatever the case, we do know keeps are going to work differently and prettymuch everyone has some kind of beef with the old siege system it seems like. Too easy to lose your stuff overnight. Too hard to take if there are defenders with firearrows. Given...
  15. Kaemik

    Lack of offline protection will cost the game

    I have some great memories of draining some big zerg guild's rare ore mine at server reset in the wee hours of the morning with a few friends in our early days of Darkfall because they were griefing newbs in a nearby town. So we brought 3-5 guys, slaughtered their one naked they had to do...
  16. Kaemik

    Lack of offline protection will cost the game

    Right. Only insignificant things like the only two combat systems implemented so far have been completely different.
  17. Kaemik

    Lack of offline protection will cost the game

    Because there are dozens of other games with sieges in them so... go fuck yourself? I'm discussing what I see as good siege mechanics based on the numerous sieges I've participated in across many titles. I wouldn't be surprised if I have more overall siege experience than you. Just saying. You...
  18. Kaemik

    Lack of offline protection will cost the game

    I've played games with challenging siege weapon mechanics but they're really only challenging until you get the hang of them. Like the first time operating a treb in Conan Exiles is a bit tricky. The 10th time is not. The only way to keep it an ongoing challenge to experienced players would...
  19. Kaemik

    Lack of offline protection will cost the game

    Agreed. I hope it's also more than throwing a few cheap mauls or axes in your inventory and spamming an attack at a building though too. Especially since we know some people are going to macro that. I think guards that put up a decent fight are one of the more engaging ways to create a static...
  20. Kaemik

    Lack of offline protection will cost the game

    So in Crowfall, I built an exceptionally tanky character that I could go stand on the control points of forts and solo-cap them. I'd spend all night just running around capturing forts and outposts for my faction. I actually at one point was running 4 clients with characters I built as solo...