Search results

  1. Kaemik

    GK monopoly on best resources needs rework.

    The list outside is substantial. But when you control most tephra, most gabore, and the means to refine it in-house, basically everything else becomes icing on the cake as opposed to a real draw actually needed to make people care about the area. And the less it has the better trade will be.
  2. Kaemik

    GK monopoly on best resources needs rework.

    I care mainly in the context of trade. GK is going to be good as long as it retains tephra, gabore, and the relevant extraction stations. The more you add to the same general area, the less needs to be imported, the worse it is for traders. Like yes, GK is going to be a good area, the guild the...
  3. Kaemik

    GK monopoly on best resources needs rework.

    If GK and cavecamp keep their tephra, gabore, blast furnace and greater nat, and granum the area will remain highly important. I can understand why there is a dungeon or two up there too. Gives a bit of PVE if you're in a group that lives up there. And it makes sense to make that the risar...
  4. Kaemik

    Territory Control / Assets: Gates, they sucked. [Poll]

    My point is, unless this topic is purely limited to the context of siege balancing, I don't care. Keeps SHOULD be literally the worst place to go looking for fights as an aggressor. In the context of say a 5v5, if you reach your keep alive it should pretty much mean you are home free and clear...
  5. Kaemik

    Territory Control / Assets: Gates, they sucked. [Poll]

    If a fight starts at the gate of one keep, and ends at another, I'm going to loot the guys I killed, let my opponent retreat into their keep and lick their wounds while I divide out the gear of the guys they lost and recover the gear of the guys I lost. That being said, the map is larger, and...
  6. Kaemik

    Territory Control / Assets: Gates, they sucked. [Poll]

    *Plays a Total War Game* *Enemy routes* *They all get away* Friend: "You consider running some cav or skirmishers to confirm kills?" "Screw you dude! Not everyone should have to play cav!!!" Friend: "You just need like a unit or two I didn't say you have to run all cav" "Not everyone...
  7. Kaemik

    Territory Control / Assets: Gates, they sucked. [Poll]

    Then don't play mounted. Have ONE FUCKING DUDE in your entire group who plays mounted or a high con alvarin archer with armor weight 15, or fucking anything that's faster than your average opponent. The hybrid is just an example. The point is you only need one kill comfirmer per group. Jesus...
  8. Kaemik

    Territory Control / Assets: Gates, they sucked. [Poll]

    Basically. Whining that you can't confirm kills while running all FF is for trash tier scrub gankers. Learn the information surrounding your role. Get a proper team composition, adapt. Stop sucking at your role and then complaining you can't do well at it. The game doesn't owe you easy-mode...
  9. Kaemik

    Territory Control / Assets: Gates, they sucked. [Poll]

    A. If hybrid doesn't work then replace every mention of hybrid in that post with an MA and it does. Seriously. You don't have to be a genius to figure this shit out. B. I don't share a full-spreadsheet too often, but honestly if your guild doesn't already have this info you're no threat anyway...
  10. Kaemik

    Territory Control / Assets: Gates, they sucked. [Poll]

    You are fighting 3 guys. It's a 3vs.3 of Thursar footfighters except your side has an Alvarin (A fast footspeed race) hybrid. One of their guys breaks to run for their keep. Your Thursars stay in the main fight, your hybrid breaks to pursue the runner and confirms the kill. They all see you...
  11. Kaemik

    Territory Control / Assets: Gates, they sucked. [Poll]

    If you can stick up walls wherever you want all over the map then they shouldn't be a great fallback point. But given there are a limited number of keep spots chosen by the devs now and apparently those are the only places we can put walls... as long as they say, don't have super valuable...
  12. Kaemik

    How Psycho are Mortals

    21. There was a bunch of questions related to how much I quarrel that gave me some score but most of the rest of it was pretty low.
  13. Kaemik

    Territory Control / Assets: Gates, they sucked. [Poll]

    You find fights where you look for them. And you can always have people in your group whose role is to confirm kills. Not everyone in your group needs to be a tackler to confirm kills.
  14. Kaemik

    Territory Control / Assets: Gates, they sucked. [Poll]

    And if guards are useful they still will happen near keeps gate abuse or no because people are going to run inside the range of their guards to take fights if you let them. Assuming there are ranged guards they won't even need to get inside. The immediate proximity of someone's keep should not...
  15. Kaemik

    Lack of offline protection will cost the game

    I'm not sure it will ever be a good idea to make guards full loot like players. A lot of people are concerned with how powerful guards are, but if they drop a full gearset for your enemies upon death then they NEED to be insanely powerful or nobody will actually use them. I think the...
  16. Kaemik

    Territory Control / Assets: Gates, they sucked. [Poll]

    I'd prefer there just not be any resources of value immediately next to keep spots. Given walls are now supposed to be confined to keep areas, if you can make it to your keep when attacked it should offer safety. It should be on gankers to plan out attacks in such a way that their enemy cannot...
  17. Kaemik

    Lack of offline protection will cost the game

    When they made guards killable in Crowfall it became meta to make max range archer builds and snipe enemy guards off keeps ever time you saw any. We had one person on our faction that was infamous for keeping all the Balance keeps completely devoid of guards 24/7 so they would constantly have to...
  18. Kaemik

    Good book to read.

    The Wheel of Time is one of my top fantasy series. It's VERY long though, and a lot of people find the author's style of writing quite wordy. But it's wordy because it's also incredibly descriptive. He likes painting pictures with his words. Also apparently it's finally going go be made into a...
  19. Kaemik

    Outposts as the Mechanic to Prevent Ninja Sieges

    Actually in thinking on this system a bit more. One possible bonus would be at least for the simple/original version, all outposts are quarries. The defending group sends boulders from quarries back to their keep in the form of materials to reinforce and make wall repairs, strengthening the...
  20. Kaemik

    Outposts as the Mechanic to Prevent Ninja Sieges

    If you needed to get all buffs to 0 to take a keep, then yes it would be impossible to siege an active guild. Again numbers are not the point but going into theoretics of how I might balance it, once the defending force has less than 50% bonuses it would be practical to make a push on their keep...