Search results

  1. Kaemik

    Territory Control / Assets: Gates, they sucked. [Poll]

    I'm not suggesting the ability to have insta-closing gates wherever you want them isn't broken. Because that's an irrelevant discussion here. I'm taking two facts we know: 1. You can only place keeps in keep spots. 2. You can only put walls on keeps (Confirmed, Henrik straight up said that)...
  2. Kaemik

    Territory Control / Assets: Gates, they sucked. [Poll]

    Yes. If you believe MO1 was not horribly fucked up on many levels and were one of the people cheering them on as they allowed some rather small fixable problems to render that game damn near unplayable for over a decade, I'm absolutely here to fight that mentality so MO2 does not suffer the same...
  3. Kaemik

    Territory Control / Assets: Gates, they sucked. [Poll]

    I discovered MO1 before it hit beta. Buddy, if that game was good, I would definitely claim vet status.
  4. Kaemik

    Territory Control / Assets: Gates, they sucked. [Poll]

    No, MO was a terrible MMO to be frank. It had some fantastic ideas and implemented them very poorly. It was buggy, the combat felt terrible, you needed to know your build on character creation to select the appropriate race/age combo, and people had like 15 characters. I'm here, in MO2, because...
  5. Kaemik

    Territory Control / Assets: Gates, they sucked. [Poll]

    If guards end up being good and we have some control of base layout, that's fine. A gate 1, killbox, gate 2 configuration would be fine.
  6. Kaemik

    Territory Control / Assets: Gates, they sucked. [Poll]

    If territory is meant to be controlled manually, that doesn't require a system. You just do it. TC is and always has been about investing in an area to develop assets that make the job of controlling territory easier in every game it exists. Strongholds that serve as good fallback points for...
  7. Kaemik

    Lack of offline protection will cost the game

    Absolutely not. Point 2 literally changes everything. It's a vast improvement over the current system, the actual mechanics may not be that huge but you guys confirmed to me that the meta of the old system was building towers and bashing towers while you're enemy was offline. While the system I...
  8. Kaemik

    Lack of offline protection will cost the game

    Making sieges take more or less time to capture doesn't make the game more or less sandboxy. If you want to talk hyper-true sandbox you're talking Wurm Online and in that game siege timers weren't needed because if you tried to dry-loot a base that was really well setup it could take you days or...
  9. Kaemik

    Lack of offline protection will cost the game

    Yeah, you're full of shit to the extent of straight-up lying at this point. You've read my suggestion and responded to it so don't play dumb with me. I linked it multiple times and at no point have I suggested timers or protection periods are a good idea. I suggested that it should take more...
  10. Kaemik

    Lack of offline protection will cost the game

    From either perspective, I'd rather fight players. I've organized more than one offline raid in more than one game. It doesn't take a particularly high amount of organization or cleverness. Just some idea of your enemy's schedule and a few guys willing to show up at whatever point they won't be...
  11. Kaemik

    Lack of offline protection will cost the game

    Not if you're on the defensive.
  12. Kaemik

    Lack of offline protection will cost the game

    Generally I feel the same way in games where ridiculous grinds lead to a lack of truly competitive PvP without hundreds or thousands of hours of PVE beforehand. I don't feel so here where steel gear is perfectly sufficient to beat an opponent in cronite if you're moderately better. Given I'm...
  13. Kaemik

    Territory Control / Assets: Gates, they sucked. [Poll]

    There has been one successful Open World PvP MMO in the history of MMOs since the fall of UO and you don't want to learn anything from it or apply any of it's lessons? Mentalities like that are why games like this fail. If good fallback points killed PvP MMOs, EVE wouldn't have succeeded...
  14. Kaemik

    Lack of offline protection will cost the game

    The point is it's a recurring theme in this thread "you should need to have people on 24/7 to avoid losing your assets or you're a carebear". You didn't make that argument, but the person I was responding to did. If that is the system we want for balancing sieges, then attacking should be...
  15. Kaemik

    Lack of offline protection will cost the game

    @Goltarion - If you would describe the MO1 attacking system as a "cancerous headache", then is that the system you want to see them use in MO2? If you're argument is "It's super bad and unfun for the attackers so make it super bad and unfun for the defenders too" my response would be make the...
  16. Kaemik

    Territory Control / Assets: Gates, they sucked. [Poll]

    Nice. I assume that's what killed EVE as well then given all you have to do in null sec to avoid ganks is align to station, jump when someone who isn't blue hits local, and be damn near entirely safe 100% of the time. Oh wait, EVE isn't dead? It's the most successful Open World PvP MMO on the...
  17. Kaemik

    Lack of offline protection will cost the game

    @MolagAmur - What Bicorps is saying is he's afraid of a siege system that actually challenges both sides, and just wants to easy mode knock people's buildings down while they are offline. And actually making him do any work is carebear. Because big strong tough PvPers fight people while they are...
  18. Kaemik

    Lack of offline protection will cost the game

    What similar hardships will we be inflicting upon attackers to balance this, or do we just want a system that is easy mode for attackers and then requires an incredible amount of organization and hardship on the part of defenders?
  19. Kaemik

    Territory Control / Assets: Gates, they sucked. [Poll]

    It's not uncommon in games with territorial control to have defenses that will shoot at enemies and/or quick ways to get to safety when you fall back to your base. Most games that feature territory control don't make it simple to screw with someone in a well-designed base. It's not anti-PvP so...
  20. Kaemik

    Any Darkfallers?

    I remember they sold the rights to the ND people and to Kimoshu who made Rise of Agon at the same time ND was being made. How did Rise of Agon pan out? Kimoshu was a really solid guy so if I was still interested in DFO the fact he actually runs it now would be a good draw, but unfortunately...