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  1. Kaemik

    "There are no mistakes, just happy little accidents"
  2. Kaemik

    Wood should be able to be burned into charcoal

    I think perhaps he means Calx that is convenient in the game's current state but yeah that's not a great way to think about it. Sausage Lake isn't great for now but it will be when we have donkeys and other pack animals.
  3. Kaemik

    How Should Have Work 2.0

    Yes. It was before the first of the recent topics about it was made. Some people are lobbying to have it removed but it's been planned the whole time.
  4. Kaemik

    Wood should be able to be burned into charcoal

    Making coal come from anywhere other than Calx would destroy the entire trade balance of the map. For instance, GK has no Calx a very long way from it. It's sparse when it comes to trees but there are some right outside town many of them well before you'll find the nearest Calx deposit. GK has...
  5. Kaemik

    How Should Have Work 2.0

    I just hope what they do release is either high quality or a foundation upon which to build something of higher quality. It would be bad to see them implement it poorly just to implement it faster. Like you can download and play the game but you can't leave Haven without a subscription? If...
  6. Kaemik

    How Should Have Work 2.0

    Same jist, but the original poll left out one of the most popular options (the idea of making content limited rather than time) and enough people were writing it into the comments it's clear any poll that doesn't include it is a sham. In redoing the poll I decided rather than condensing the...
  7. Kaemik

    Any Darkfallers?

    Destroyers could actually be really good but even they had to learn the shrapnel hop.
  8. Kaemik

    Why we don´t need Haven

    If you're referring to me, as I stated, I have thousands of hours into these kinds of games. You wouldn't be the first to try and silence me and you wouldn't be the last. But some in this topic have already proven their bark is much worse than their bite, and we thank them for their generous...
  9. Kaemik

    Haven: How should it work? [Poll]

    Protection is not perfect but gathering granum and simple woods is REALLY easy. There is a considerable amount in town and huge amounts right outside nearly every town. If you say, go to Faberuum instead you'll find all the Granum you could want, trace amounts of Saburra, and good quantities of...
  10. Kaemik

    Haven: How should it work? [Poll]

    The materials there shouldn't be particularly valuable. Many of them can be gathered INSIDE guarded towns. You're better off going to the mainland and gathering there where you can find things of more value.
  11. Kaemik

    Haven: How should it work? [Poll]

    In MO1 it's a one way trip. Once you leave you can never return. That is not yet confirmed for MO2 as far as I am aware. I'd hope if it's a 2-way trip though that vets can't return to screw with newbs on haven, but rather solely to answer questions and recruit. If Haven were designed to be a...
  12. Kaemik

    Haven: How should it work? [Poll]

    Agreed. Making it smaller actually improves the tutorial experience. As I said, when I played Haven a month ago I actually had to go search this huge field full of wisents, razorbacks, and other stuff to find donkeys. It's more helpful in a tutorial context if it's more of a "We have some...
  13. Kaemik

    Haven: How should it work? [Poll]

    This poll is clearly a setup. It leaves out the primary opposing point of view in order to bias the results toward the outcome you want. SV can and should ignore it's results.
  14. Kaemik

    Haven: How should it work? [Poll]

    The entire game had "limited features" if you want to argue semantics, but that's not what we're arguing here. The island was huge contained a lot more areas and creatures than were needed purely for the sake of the tutorial. What we mean when we say "limited features" is basically that it...
  15. Kaemik

    Haven: How should it work? [Poll]

    Well, just reading through the first 5 posts and adding myself in. There are four people who voiced support for this or liked posts voicing support for it. Given more people tend to vote in polls than post in topics, and right now no option has more than 5 votes... it looks like you left out an...
  16. Kaemik

    Why we don´t need Haven

    Don't you have a jungle to go hide in while you write a story where your entire guild doesn't get trashed by our guild on the regular? Don't get too excited about newbs losing their protections. If I hear of you camping newby spawns you'll get the fights you're so desperately seeking. Wrecking...
  17. Kaemik

    One Handed Weapons Are Bad [Poll]

    When I was playing around with heavier weapons I found that by switching to sheild+1h I could stam up and then switch back to the 2h. But I play a lot more defensively with a shield out. So that probably accounts for why 1h+shield setups feel so stam light.
  18. Kaemik

    Why we don´t need Haven

    If Haven as a place so enticing that any significant amount of players choose to stay there happen again. It will mean SV entirely ignored all feedback in this thread and did what they wanted. There are really two camps on the two issues presented in this topic. And moderates and crazies on...
  19. Kaemik

    Why we don´t need Haven

    To a certain degree, I think having Haven entirely separate from the world is a bad idea. If you skip certain parts of the tutorial and are like "man I want to go back to do those" you should. If you want to go there to answer people's questions or recruit for your guild you should. The only...
  20. Kaemik

    Twitch Skill vs Tactical Skill

    Low ping causes a delayed reaction. Poor twitch skills cause a delayed reaction. So they're kind of the same thing in terms of their effect on play.