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  1. Kaemik

    Why we don´t need Haven

    Nah. I'm not going to waste further time debating him unless he can bring a point worth addressing to the table. I spent like two pages of text explaining the relevance of that study. If it flew over anyone's head they are a lost cause.
  2. Kaemik

    Why we don´t need Haven

    Pretending that paper isn't exceptionally relevant in saying tutorials have a great amount of value to complex games only proves you are a dumbass. Enough said.
  3. Kaemik

    Why we don´t need Haven

    This is completely wrong. I never made this argument. I argued that enjoy Halo more than Call of Duty and Counterstrike because I prefer games with a longer time to kill. In no other way have I ever related Halo to MO nor even talked about camping a gun spawn. Ever. Because I didn't. My strength...
  4. Kaemik

    Why we don´t need Haven

    There is one place I argue from a place of knowledge. Of the hundreds of hours I put into the alpha the majority of it has been used building spreadsheets on crafting and other measurable subjects. I'd say this puts me in a position of more knowledge on that subject than veterans who played MO1...
  5. Kaemik

    Why we don´t need Haven

    It was a mostly sarcastic statement. Essentially what I'm saying is I found studies that I would have had zero issues in using to support the conclusion I made on a paper in college to hand into a professor for an easy A. They're more than sufficient for a forum debate or any setting that I'm...
  6. Kaemik

    Manually Draw Weapon For Bandaging [Poll]

    I'm a mage, and I approve this message. Because it won't affect me and nerfs melees. Seriously though, banding has an element of skill in that you're down your weapon until it's done. If you just hit B (Or whatever you have them bound to) when your health gets low without considering who is...
  7. Kaemik

    Add crouch or make walking silent

    This is fine on release. Crouch is a pretty basic command found in most other games including the very comparable title of Darkfall. If we're going another 10+ years without crouch I think that's a bad decision. If it's not a day one feature I can live with that.
  8. Kaemik

    One Handed Weapons Are Bad [Poll]

    Glad you specified swords, axes, and maces. Spears are in a very good spot right now and I think it's very possible to argue they are the best weapon in the game as things stand. Certainly for specific playstyles they are. Daggers aren't in a bad spot either. I think for the swords, axes, and...
  9. Kaemik

    Why we don´t need Haven

    TL : DR - What that paper said is that for complex games (Like Mortal Online 2) playtime can be increased by up to 29% by a good tutorial, but that when you're talking simple games (flappy bird) that's not true. Based on the fact this kind of shit is literally what I spent the last few years...
  10. Kaemik

    Why we don´t need Haven

    So the first part you quoted is basically where they were at for the study. "Little is known" about the subject of the paper. That's the problem. How are they going to solve it? They tell you in the next line. "Seeking to estimate this value, we..." *Description of research methods* Little was...
  11. Kaemik

    Why we don´t need Haven

    "I didn't like how they did something in MO1 therefore it shouldn't exist. Clearly, that is a better solution than fixing the problems." How many time are you worn out bitter old MO1 vets going to use this same, tired, weak ass argument on every subject imaginable? MO2 is a chance to start...
  12. Kaemik

    Why we don´t need Haven

    You're WILDLY misusing that quote. What they mean by "discovery through experimentation" is likely referring to a game like paper.io where a player of average intelligence can figure out the mechanics in a few minutes by playing the game. Not that the game has elements like alchemy that require...
  13. Kaemik

    Why we don´t need Haven

    "One study compares three games of varying complexity. Measuring session duration, activity, and return rate from telemetry data for 45,000 players, it finds that a tutorial does increase the return rate for the more complex game, but not for the two simpler ones [5]. In another study, the...
  14. Kaemik

    Why we don´t need Haven

    And you think being in a safe area for your first hour or two to learn basic mechanics before getting thrust out into the maingame will HURT player retention? Of the many full loot PvP games I have played for thousands of hours over the years, I don't think the combat I experienced in my first...
  15. Kaemik

    Why we don´t need Haven

    Here is the best way to sum up why MO is more comparable to EVE than Ark. Explaining to a newb how to make a spear in Ark: "Get two flint, eight wood, and 12 fiber. Select then engram in your inventory and use it. You can get blueprints that will increase the stats. The higher the percentage...
  16. Kaemik

    Why we don´t need Haven

    Yeah. Your standards are arbitrary. "It's not like EVE because EVE is more complex but it's like Rust because Rust has similar PvP. Also because it supports the thinly constructed point I'm trying to force to work." This game isn't as complex as EVE? Have you tried Alchemy? Fishing? Taming...
  17. Kaemik

    Why we don´t need Haven

    Fishing. I had to go through several videos to find out what I felt was basic working information on how to select my rod, line, bait, lure depth etc. Half the videos rambled on for half an hour about stuff I couldn't care less about. If there was a wiki, I could have skipped straight to the...
  18. Kaemik

    Why we don´t need Haven

    Then I'll compare it to other MMOs instead of RUST. It's a more relevant comparison anyway.
  19. Kaemik

    Why we don´t need Haven

    Yeah, have you looked for material on MO1? It's like 10+ years old and you still have to sift through multiple pages on Google to find an answer to some pretty damn basic questions. If you want to rely entirely on out of game resources then I may as well get to work building a wiki. That's...
  20. Kaemik

    Why we don´t need Haven

    Because the implementation of Haven in MO1 was terrible. And I don't just mean it enticed people to stay there. I mean it was a bad tutorial overall. Of course, there is no data to support it did anything. There would be no data to support people like donuts if we're testing that theory with one...