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  1. Necromantic

    Taming and Animal Care (As they are now) Should be Crafting Skills

    To explain what I said earlier a bit more. If they'd move the basic Taming skills into Professions, all the "Action" related Taming skills then would be cheaper as they have less requirements. If they'd add some kind of replacement for that as a parent in Actions then it would be more expensive...
  2. Necromantic

    Crouch

    Data and network traffic couldn't be the reason anyway, because that really doesn't change much if at all just because you have more possible animation states. Considering crouched movement would be slower it would actually be easier on the system. Swapping in and out of crouching would be the...
  3. Necromantic

    Taming and Animal Care (As they are now) Should be Crafting Skills

    Well, Profession skills as they are known. :P I guess to encapsulate more things than just crafting. It's one of the problems with the split skill trees. How do you categorize things? You can't put Taming and Animal Care and other not directly "combat" related into the profession tree without...
  4. Necromantic

    Trial Key

    Well, in theory the alpha is over. If those keys were alpha only keys, they wouldn't be valid for beta, which MO2 is in now. So I guess it should have said all testing for the rest of the year if they really meant it. Considering they said all year though they might have accidentally...
  5. Necromantic

    Clade Gifts

    Choices have to have an impact and that's why being limited to one character with one clade/race, that you can never change is kind of a problem for everyone who enjoys playing different play styles. It's like with fast skill progression. If you can just swap them around in a relatively short...
  6. Necromantic

    Clade Gifts

    Each clade, or "species", not race. Race is the sub category which doesn't have their own specific ones.
  7. Necromantic

    Aralis Enters the MO2 MMORPG Arena

    All I can say is "meh".
  8. Necromantic

    The Game isn't Ready [Poll]

    I'm not saying it's good, but it is what it is. I'm obviously opposed to any public releases without the core features in the game myself.
  9. Necromantic

    The Game isn't Ready [Poll]

    Henrik himself called it early access himself. But everything is early access nowadays, so it's all blurry anyway.
  10. Necromantic

    No 3rd person confirmed

    Heck, logging in for the first time as the first person back on combat beta island in MO, I had honestly never felt so immersed before. Also anything but first person view would also completely destroy many other aspects of the game. You don't just add visual changes in a game willy-nilly...
  11. Necromantic

    The Game isn't Ready [Poll]

    You guys are acting like going "persistent" means release, it doesn't. It just means a persistent world in early access, just like this alpha/beta is already early access. So the persistent part is only the next step in the early access, which we already have. If you want to call that a release...
  12. Necromantic

    Clade Gifts

    The heritage system is supposed to still be a thing. I mean right now the character creation is extremely simplified, we don't even assign anything aside from a basic template of racial stuff. So I wouldn't go by what we have now.
  13. Necromantic

    Clade Gifts

    Keep in mind some seem to increase attributes and others attribute caps. Humans also have lore and skill point bonuses. Some details on the human warcry, basically the only clade gift we have a description for: It gives everyone around you (and I assume you) 5% magic defense and can stack up to...
  14. Necromantic

    No 3rd person confirmed

    One of the core "features" of MO since day 0 has been First Person only. If it wasn't it wouldn't be the same game and it would lose a lot of its appeal.
  15. Necromantic

    Voice against killboard.

    Spiritist "travels" to the Etherworld also being counted as deaths doesn't help either.
  16. Necromantic

    Persistent World Tomorrow?

    It would be cool if you actually had to analyze the water and actually aim for where fish are, so you have some active or more targeted component, not just sit in a general area and fish.
  17. Necromantic

    How to prevent people from deleting items after looting!

    Who's his buddy? We usually don't even get along. Aside from that, ones skill relative to another has nothing to do with any kind of logic. That's pure relativism and completely meaningless. Learn to be good without unrealistically deleting items, it'll make you a better person. Maybe you'll...
  18. Necromantic

    How to prevent people from deleting items after looting!

    I don't need any, how good I am has absolutely nothing to do with how good you are and if you need instant item deletion as a tool and can't plan ahead and not just pick things up you don't need that speaks for itself. Outside of MO2, 2017 to be precise. I still remember the glorious days of...
  19. Necromantic

    yay Beta?

    Anyone want some beer?
  20. Necromantic

    How to prevent people from deleting items after looting!

    Well, we have the drop lootbag feature. Deletion should only be possible in trash cans in towns or something but dropped/dragged off, normal loot bag rules should apply. If you overload yourself on stuff you don't need, live with the carry weight and complications or drop it on the floor again...