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  1. Necromantic

    Release plan of (first) dungeon

    Time passing in reality would mean less dungeons actually. Considering societies progress and get out of their caves and everything old will already have been explored. :P
  2. Necromantic

    Hell of an End Game

    I guess I should be using Kelvin then.
  3. Necromantic

    Mortal Online 2 | Fabernum - Team Battle Royale

    Wait until we have animals and taming so I can stick buggy animals on all of you.
  4. Necromantic

    Mounted

    Horses exploding when they touch water should be a feature in Mortal 2. It was a nice feature in early MO beta. Bring back exploding horses! Well, the farms/breeding pens/stable features etc. in MO were stupid. Being able to have an actual breeding pen and farms in which you can herd and breed...
  5. Necromantic

    Release plan of (first) dungeon

    Maybe it'll be a literal dungeon. :P As in just the jail cells in the Fabernum tower.
  6. Necromantic

    MO2 Development Roadmap

    Updated with July update:
  7. Necromantic

    Alpha Patch Notes 0.0.0.9 Discussion

    Also the Spiritism sub skill show up and collapse under Beast Influence in Domestication which is kind of funky. Spear sub skills likewise show up under Combat Techniques. Some other skills for example under Zoology also show up in weird places.
  8. Necromantic

    Alpha Patch Notes 0.0.0.9 Discussion

    Hence it would be a good idea to know what kind of direction they are planning to go.
  9. Necromantic

    Alpha Patch Notes 0.0.0.9 Discussion

    Well it only says faction, not which faction or by what amount anyway. Honestly when they were talking about Clade gifts I first thought of something like night sight for Blainn, Huergar and Sheevra. Which is something they talked about early on with MO. Not just some generic number bonuses...
  10. Necromantic

    Will there be something discouraging killing new players?

    Guards! *points at everyone*
  11. Necromantic

    Alpha Patch Notes 0.0.0.9 Discussion

    To be honest they all look pretty generic and increasing attributes a bit doesn't look that interesting at all. I would have expected it to be something more interesting gameplay wise, not just some number increases. What does faction standing even mean?
  12. Necromantic

    Can we fly?

    I always find the "ArcheAge" has this and that argument funny. Asian MMOs usually don't give a fuck about their setting and they lack depth to begin with. Unless they are some kind of historic MMOs. ArcheAge also has cars and motorcycles and shit. MO doesn't even have gunpowder or shit. And as...
  13. Necromantic

    Alpha Patch Notes 0.0.0.9 Discussion

    Offline tests - best tests. It would be nice to get some info on what is being planned in terms of clade gifts for all the different races.
  14. Necromantic

    MO2 Development Roadmap

    I didn't even do that, I beard-shamed men, check your logic privilege!
  15. Necromantic

    MO2 Development Roadmap

    Well, yes, and the overwhelming amount of women doing crimes, of course. Anyway, don't want to derail this too much. :P
  16. Necromantic

    MO2 Development Roadmap

    Well I said nothing about women with beards. Even if I had called them men, that would be a compliment after all. If anything I insulted the women that are supposed to be men. But yes, overall, just as you said, I'm trying to improve society.
  17. Necromantic

    MO2 Development Roadmap

    Let me also copy this thread over here So in June, there will finally be men in MO2. And you don't really need female character models, men without beards are women. It will be interesting to get a look into the clade gifts. But I'd honestly prefer they focus on different clades than Thursar...
  18. Necromantic

    Can we fly?

    What do boats and "gliders" even have in common? Why would you bring up one just because there is the other? And how would that even fit in the game. I can potentially see dragons or some magic allowing some kind of levitation or flight but the technology in Mortals universe is nowhere near...
  19. Necromantic

    Name of player not show u til on fiendlist

    I'm not sure encouraging anyone to be completely self sufficient should ever be a goal to begin with. As if the chat would look any different with names attached. :P And it's not like you can't identify who said what and having a coherent log without having names attached. At least think things...
  20. Necromantic

    Name of player not show u til on fiendlist

    Well, that idea has been discussed for a long time by me and others for MO. Leave people unidentified and anonymous unless you learn who they are by them being friended with you, or maybe some wanted posters (or similar) for criminals that you can learn about. Maybe because of some banners or...