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  1. Necromantic

    VoiceAttack

    Considering voice commands are freaking slow and inefficient, go ahead. :P It's just another kind of input device. And I don't think general macros are bad, as long as you don't do too much AFK macroing.
  2. Necromantic

    Persistent World Tomorrow?

    I was mostly joking anyway. But I did make a lot of money fishing early on when some catches just gave you shitloads of money. I honestly don't even like the idea of selling items like that to to NPCs to begin with but I guess there has to be a way for it to be a valid playstyle.
  3. Necromantic

    Thoughts on magic in Mortal Online 2

    Well, yes, I literally had hundreds of scrolls of all kinds, collected in preparation. I'm not saying I want that back. I'm just saying those give you an idea of what kind of spells they are planning to implement.
  4. Necromantic

    Voice against killboard.

    Titles should be based on accomplishments that aren't just accumulating numbers of something.
  5. Necromantic

    Consider your choice wisely

    They never delivered the lore they were supposed to back then in the first place. :P
  6. Necromantic

    Thoughts on magic in Mortal Online 2

    They already have en expansive list of spells defined by spell scrolls we got for the many schools in the past. I'm not sure they are looking at any more than those. If you want just look them up, the info on them is public even if for most we only know the names.
  7. Necromantic

    Profession skill points, multiple characters and multiple accounts

    No. Skills are separated into Action and Profession. So profession is already the one side of it. Honestly I think being allowed to have multiple MO2/Steam accounts defeats the point of only having one character (aside from them getting more money from it). And I'd think having multiple...
  8. Necromantic

    Is anyone recruiting to their super elite guild

    Well, we had Drunk AI Fridays back in the days, but you'd have to prove yourself first. :P
  9. Necromantic

    Combat is boring, a note to Henrik.

    Honestly, that's the only demographic that was left playing Mortal after everyone else left because they had nothing to do, by far not the only demographic that looked at this game. No matter how you look at it: To have meaningful combat you need to first Only then can you have things of value...
  10. Necromantic

    Persistent World Tomorrow?

    Looking forward to becoming a fishing millionaire.
  11. Necromantic

    MO 2 world map

    I doubt you could do that. :P I actually brought him in and he played like once and then was gone again. ^^ Though I'm looking into some Mortal Meta related side-projects. Like a Character builder/calculator and other stuff, maybe even the map, that may require some theory craft he might at...
  12. Necromantic

    Persistent World Tomorrow?

    Sebastion People will never learn to get dev names right, even after years anyway. And so they confuse player names with different dev names.
  13. Necromantic

    Persistent World Tomorrow?

    Well, Henrik just called it early access himself, so I was right anyway. ;P Also was never talking about feature complete, just the core features.
  14. Necromantic

    Persistent World Tomorrow?

    All things considered they are basically just upgrading graphics and a few of the UE4 features, the framework behind it etc. is the exact same as before. Honestly, you could probably consider that an early access at that point, I wouldn't call it a "release" with all the core features that will...
  15. Necromantic

    Persistent World Tomorrow?

    Honestly, I'm looking forward to anything that isn't solely combat. :P
  16. Necromantic

    Persistent World Tomorrow?

    It's all the code that will result in all the herds of Springbok bugging out.
  17. Necromantic

    A Political Message to Aegis Imperium

    OK, boomer.
  18. Necromantic

    MO 2 world map

    Don't say that too loud or you'll bring Shinzon back.
  19. Necromantic

    Release plan of (first) dungeon

    Those "new" species aren't new though, they were just previously undiscovered, so the amount of them did not increase. We need more Minotaur caves. I can see dedicated Minotaur breeders.
  20. Necromantic

    Rage Quit Protection - Last Resort Teleport

    Necromancy Summon Dead Player, the cost is you now have to act as the necromancer's pet for a period of time. I remember in early MO development Henrik was talking about actually resurrecting an enemy player and having him be a pet for you for a while. But the Necromancy implementation got too...