What's the difference between a character with maxed control and taming skills with a pet and a character with maxed control but no taming skills who bought, traded, or trained the pet on a 2nd account?
The character with just the control skills has 200 more primary points to invest in combat and is an objectively superior fighter. That's the difference.
Having taming be an active skill because it allows you easier access to pets is like having weaponsmithing be an active skill because it allows you easier access to swords. Anything that produces something that is tradable belongs in crafting, not combat.
That being said if these skills are to remain as active skills, make them give active buffs. Don't just make Animal Care raise how fast you train a pet. Make it give a buff to the effective level of pets under your control. Don't just make taming a way to acquire new pets. Make some activated abilities that buff pets and queue off taming skill.
Or remove them from actives and put them in crafting. One or the other. But don't make me create an objectively worse combatant if I want to be a tamer.
The character with just the control skills has 200 more primary points to invest in combat and is an objectively superior fighter. That's the difference.
Having taming be an active skill because it allows you easier access to pets is like having weaponsmithing be an active skill because it allows you easier access to swords. Anything that produces something that is tradable belongs in crafting, not combat.
That being said if these skills are to remain as active skills, make them give active buffs. Don't just make Animal Care raise how fast you train a pet. Make it give a buff to the effective level of pets under your control. Don't just make taming a way to acquire new pets. Make some activated abilities that buff pets and queue off taming skill.
Or remove them from actives and put them in crafting. One or the other. But don't make me create an objectively worse combatant if I want to be a tamer.